Re:Procedural Dungeon Generation Algorithm
by LanceH on Saturday September 05, 2015 @12:39AM
(#10173969)
He's got a point. Almost none of these algorithms produce a bathroom that's any usable distance from the front door. Imagine you're the resident ogre just back from pillaging and you've got nowhere to go. And the absurdity of a minimally connected dungeon shows itself the first time you have to run to answer the phone.
[ Parent
| on HN ]
There are no comments on this comment yet.