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Re:Procedural Dungeon Generation Algorithm by adnzzzzZ on Friday September 04, 2015 @04:44PM (#10172778)
This really depends on the game you're making. Some games don't call for super purposeful layouts because the fun comes from things other than your surroundings making a lot of sense. As long as they generally look believable it's mostly fine. And so in those cases as a designer you just really need some places to place enemies in and going for a random enough algorithm is a good idea.

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