Re:Procedural Dungeon Generation Algorithm
by venomsnake on Friday September 04, 2015 @03:08PM
(#10172259)
> There needs to be distinct working, eating, socializing, farming areas. There needs to be wider or thinner pathways between areas based on flow of people & goods.
put those constraints as a starting point and use genetic algorithms?
put those constraints as a starting point and use genetic algorithms?