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Re:Don’t Build a Billion-Dollar Business by AndrewKemendo on Friday September 04, 2015 @01:00PM (#10171616)
Nope. Mojang CEO Carl Manneh made a conscious decision to push Markus to sell to MSFT after Markus was starting to get burned out. Mojang could have stayed small, reorganized and kept moving forward but they decided to go for a big win and sell to MSFT.

So it wasn't an accident, as it happens it lined up so that interests aligned for the buyout.

Re:Don’t Build a Billion-Dollar Business by crazy1van on Friday September 04, 2015 @01:12PM (#10171688)
The decision to sell to Microsoft may have been conscious, but what about all of the other decisions that got them to the point where they could get a big sale? I'm talking about the years prior of building and selling Minecraft. I don't think those decisions were made with a billion dollar exit in mind -- and really those are the ones that count the most.
Re:Don’t Build a Billion-Dollar Business by AndrewKemendo on Friday September 04, 2015 @01:43PM (#10171851)
The point is not that they decided "we are going to be a billion dollar company" and then chased it to get the MSFT acquisition. It's that when given options about which way to take it they took the Billion dollar route consciously instead of choosing to not sell and stay small - which again is how I read the article to promote.
Re:Don’t Build a Billion-Dollar Business by gozo on Friday September 04, 2015 @03:26PM (#10172384)
When talking about startups "a billion dollar company" usually means valuation. Considering Mojangs profitability they were probably a billion dollar company in early 2012.
Re:Don’t Build a Billion-Dollar Business by TillE on Friday September 04, 2015 @01:09PM (#10171666)
That's just how it was sold for billions. Mojang was built into a massively profitable company without ever really intending to do that.
Re:Don’t Build a Billion-Dollar Business by deelowe on Friday September 04, 2015 @01:38PM (#10171829)
The decision to sell was a result of the valuation not the reason for it.