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Re:AirConsole – Your browser is the game console, your smart... by louhike on Friday September 04, 2015 @07:19AM (#10169740)
I cannot test it now, how is the latency? It sounds like the biggest problem you could have with this kind of technology.
Re:AirConsole – Your browser is the game console, your smart... by Lialice on Friday September 04, 2015 @10:09AM (#10170499)
Our game servers are running on Google Cloud Compute Infrastructure. We are running in all available datacenters to be as close to the user as possible to reduce the latency. Sending all our commands through the cloud allows us to make everything browser based, without any setup required, like downloading apps, connecting bluetooth or joining specific WIFI networks. We'll try to improve it even further later this year by introducing WebRTC.

Many of our games try to make up for the controller latency by adjusting the position of the player to where they would have been without the lag (Quickminds, AirShields, Hitparade).

Re:AirConsole – Your browser is the game console, your smart... by ollysb on Friday September 04, 2015 @10:21AM (#10170595)
I'm on a 300mb fiber connection and there was zero noticeable latency, very impressive.
Re:AirConsole – Your browser is the game console, your smart... by jsprogrammer on Friday September 04, 2015 @12:21PM (#10171397)
WebRTC is the way to go here. Is your code open-source? I have plans to build just such a library, but could add it to yours instead.
Re:AirConsole – Your browser is the game console, your smart... by baseballmerpeak on Friday September 04, 2015 @08:28AM (#10169956)
It works smoothly and without much lag. The phone GUI is well executed.
Re:AirConsole – Your browser is the game console, your smart... by titfn on Friday September 04, 2015 @02:16PM (#10172016)
at the very least, you should double your latency... which is not good for 3dshooter games