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Re:The SimCity Planning Commission Handbook by gohrt on Friday September 04, 2015 @02:58AM (#10169100)
It's long been hip to blame SimCity for creating bad urban design. However: SimCity reflects ideas as much as it plants ideas: zoning existed before SimCity. SimCity promoted intermingled Commercial and Residential zones (traffic was lighter if they were nearer) with pollutant Industrial zones far away from the rest, and SimCity highly promoted mass transit over cars.
Re:The SimCity Planning Commission Handbook by ascagnel_ on Friday September 04, 2015 @09:02AM (#10170098)
Most SimCity games indirectly went against mass transit, or at least the idea of building it up in phases, based on its traffic model.

A Sim's route was defined as a path from point A to point B, and a maximum time. If the maximum time was reached, the route was a failure and would reflect as increased congestion. If a Sim encountered mass transit along its route, it would attempt to take it using the same pathing algorithm as car travel. However, if the route failed while using mass transit, it would never try it again, even as mass transit service expanded and new bus and subway lines/stations were added.

The most recent SimCity was supposed to be more realistic in its route planning and simulation by giving each Sim a home, a workplace, etc., and repeating routes on a daily basis instead of a random sampling of routes, but this didn't make it into the final game.

Re:The SimCity Planning Commission Handbook by talmand on Friday September 04, 2015 @10:10AM (#10170506)
From what I understand, haven't read up on it in a while though, they even went with a random sampling of housing for each Sim as well. The house they stayed in last night may not be the house the stay at tonight.