Re:Moving forward with work on the D language and foundation
by jeremiep on Monday August 31, 2015 @09:18AM
(#10146644)
While I agree with you I think D's design avoid a lot of the pitfalls of C++.
When I think about all the different variable initialization rules in C++ I know I'll get it wrong in crunch time and most likely get it wrong when all my work conditions are perfect because there's like 7 different rules. And that's for one feature only.
D doesn't make it impossible to write horrors, it just doesn't ask for it the way C++ does.
When I think about all the different variable initialization rules in C++ I know I'll get it wrong in crunch time and most likely get it wrong when all my work conditions are perfect because there's like 7 different rules. And that's for one feature only.
D doesn't make it impossible to write horrors, it just doesn't ask for it the way C++ does.