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Re:Lock-Free Work Stealing, Part 1: Basics by SloopJon on Tuesday August 25, 2015 @12:44AM (#10114649)
The home page describes it as "the foundation for all our tools, with parts of the engine being available to licensees as stand-alone game engine bits."

This post suggests that it is intended to compete with Unreal and CryEngine:

http://blog.molecular-matters.com/2015/08/12/what-happened-t...

One of the posts about runtime-compiled C++ states that iOS is not a target platform.

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