Re:Netflix Releases Falcor Developer Preview
by findjashua on Monday August 17, 2015 @05:18PM
(#10076195)
iirc, falcor maintains an LRU cache, so unused data keeps getting flushed out of memory.
Re:Netflix Releases Falcor Developer Preview
by trxcllnt on Monday August 17, 2015 @05:28PM
(#10076250)
Yes, this is the case.
Re:Netflix Releases Falcor Developer Preview
by robmcm on Tuesday August 18, 2015 @06:43AM
(#10078434)
LRU = Least recently used.
Re:Netflix Releases Falcor Developer Preview
by ambulancechaser on Monday August 17, 2015 @09:20PM
(#10077105)
how have you been following this? I'd like to look at the json graph concepts you're talking about and having the discussion to go along with it would be very helpful.
I really like the concepts and client/server model. If it is performant, it will be fun to see persistent videogame worlds written through falcor. To that end, would it be possible/effective to hang parts of the graph off of WeakMap so that big, not recently used parts of the graph are allowed to fall away? (Perhaps that is how it works right now, I haven't had a chance to look at the source code, pardon my ignorance...)