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Re:“It’s done, there is no way back. We tried, we failed” by rurban on Wednesday August 12, 2015 @05:58PM (#10050945)
I lived with this Mark Cerny rule for a few decades, and it was mostly true. But finally after I'm over 50 I came to proper and good estimates now. Mostly because I'm a much more experienced now. 2d == 1.5d, 1w == 5d and so on.

But game programming is like architecture. There's so much more to do.

Re:“It’s done, there is no way back. We tried, we failed” by themodelplumber on Thursday August 13, 2015 @12:09AM (#10052210)
Can you explain a bit more? I'm intrigued. What does 2d == 1.5d mean? Was that how close you were nailing your estimates? If so, how did you get to that point?