Re:“It’s done, there is no way back. We tried, we failed”
by pimlottc on Wednesday August 12, 2015 @04:38PM
(#10050460)
Also, using an existing engine often means giving up the possibility of having unique features or capabilities. Having the only game with multidimensional quad-resolution bumpmap tensors (in realtime!) can be a major selling point. Of course, in most cases, you'll get a better overall game by focusing on the art, story, gameplay, etc., but that doesn't always translate to sales.
[ Parent
| on HN ]
There are no comments on this comment yet.