News for hackers. Stuff that matters.
Re:“It’s done, there is no way back. We tried, we failed” by freditup on Wednesday August 12, 2015 @03:57PM (#10050232)
I think that's part of what made the adventure Crash games such a success. They were challenging, but not impossible; death was penalized fairly; there were always more things to discover and collect. In addition, the games were easy enough to learn but not overly simplistic. The games weren't ground-breaking, but the balance and polish were fantastic and made the games great.

I feel like CTR was slightly easier, but still a great arcade racing game.

There are no comments on this comment yet.