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Re:“It’s done, there is no way back. We tried, we failed” by balls187 on Wednesday August 12, 2015 @01:27PM (#10049202)
Tangentially related, this is a fascinating read:

http://www.quora.com/How-did-game-developers-pack-entire-gam...

Re:“It’s done, there is no way back. We tried, we failed” by flipmonk on Wednesday August 12, 2015 @01:31PM (#10049240)
Wow. "Ultimately Crash fit into the PS1's memory with 4 bytes to spare. Yes, 4 bytes out of 2097152. Good times." - the things we take for granted today!