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Re:Five Years of Being a Full-Time Indie Game Developer by wisty on Saturday August 08, 2015 @10:57PM (#10029359)
From https://en.wikipedia.org/wiki/List_of_commercial_failures_in...:

Battlecruiser 3000AD, Beyond Good & Evil, Brütal Legend, Grim Fandango, The Last Express, Psychonauts, and Shenmue are often said to be pretty good.

Also, 500 iOS games per day. Mostly, games fail because it's cut-throat. Yeah, a lot are generic, but some are probably pretty good.

What's the standard of "great"? Popular? Well reviewed? In your opinion? Because there's well-reviewed games that flopped, and there's games I've personally liked that didn't make much money. There's even reasonably popular games that are complete commercial failures.

Yes, if you have a AAA company, and a AAA marketing budget, it will drive some sales. But even then, they can flop.

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