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Re:Announcing Rust 1.2 by kibwen on Friday August 07, 2015 @01:28PM (#10023700)
Rust is suitable for a great deal of what C is used for (extending higher-level languages, writing language-agnostic libraries, embedded development, etc.) but Rust will likely never support as wide a variety of obscure platforms as C does. That said, Rust already supports Linux, OS X, Windows, and Android as first-class citizens, and support for FreeBSD, iOS, PSP, and lots of embedded and ARM platforms is currently provided by the community.
Re:Announcing Rust 1.2 by masklinn on Friday August 07, 2015 @02:41PM (#10024179)
And C remains the linga franca of FFIs so that's there to stay.
Re:Announcing Rust 1.2 by ben0x539 on Friday August 07, 2015 @03:38PM (#10024544)
I don't really see why a pile of different languages couldn't FFI through C-style interfaces without any of them actually being C, though.
Re:Announcing Rust 1.2 by spike021 on Friday August 07, 2015 @01:42PM (#10023782)
PSP?
Re:Announcing Rust 1.2 by kibwen on Friday August 07, 2015 @01:44PM (#10023810)
Re:Announcing Rust 1.2 by spike021 on Friday August 07, 2015 @07:18PM (#10025572)
That's pretty cool! I haven't been in on the PSP "scene" in years. Nice to see things are still going on there.
Re:Announcing Rust 1.2 by mtinkerhess on Friday August 07, 2015 @01:45PM (#10023815)
PlayStation Portable, the predecessor to the PS Vita.
Re:Announcing Rust 1.2 by spike021 on Friday August 07, 2015 @07:17PM (#10025568)
Yeah. Wasn't sure if that's what the abbreviation was for. I miss hacking and making PSP homebrew.