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Re:Windows Bridge for iOS by jchendy on Thursday August 06, 2015 @02:37PM (#10018437)
Sorry for the totally n00b question, but does this enable running iOS apps on Windows or the opposite?
Re:Windows Bridge for iOS by BinaryIdiot on Thursday August 06, 2015 @02:39PM (#10018447)
You'll be able to run Objective-C based applications on Windows as long as they have the completed APIs for the bridge (the documentation shows a list of things not there yet). It's pretty neat! You won't be able to download an application directly off your iPhone and run it on Windows though (at least I don't think you'll be able to at any point) as you basically have to recompile using this tool.
Re:Windows Bridge for iOS by derefr on Thursday August 06, 2015 @03:39PM (#10018855)
In other words, this project is to CoreFoundation as winelib is to win32?
Re:Windows Bridge for iOS by BinaryIdiot on Thursday August 06, 2015 @04:35PM (#10019255)
I think so but I haven't dug into it enough to say for certain. So I would defer to anyone else who's dug into it :)
Re:Windows Bridge for iOS by partiallypro on Thursday August 06, 2015 @08:29PM (#10020351)
They are also working on translating over Swift.
Re:Windows Bridge for iOS by daj40 on Thursday August 06, 2015 @02:38PM (#10018445)
Most importantly, the ability to develop iOS applications on a Windows box.
Re:Windows Bridge for iOS by kodablah on Thursday August 06, 2015 @02:52PM (#10018543)
This is a welcome sign for those that do not want to buy Apple hardware and have struggled working with Hackintosh VMs or cloud-based OSX desktops.

Is it still policy for Apple to require XCode and therefore force you into buying Apple hardware (one way or another) in order to deploy to the App Store?

Re:Windows Bridge for iOS by RussianCow on Thursday August 06, 2015 @02:56PM (#10018568)
Yes. Unfortunately, as far as I'm aware, you can't deploy an app to the app store without a Mac. But you can (at least in theory) do iOS development on a Windows machine.
Re:Windows Bridge for iOS by davnicwil on Thursday August 06, 2015 @05:02PM (#10019427)
Isn't it that you just need your build to be signed by a registered copy of XCode/OSX (don't know specifically what it is)?

So you can actually just send the code developed on your windows box off to a third party build server, which will be an actual registered mac - you get the compiled binary back and then submit that to the app store, no worries.

I'm not sure if the rules around this have changed but IIRC from a couple of years ago when I last checked, this is what Adobe were doing with their phonegap build server - you send them up your phonegap project which can be written on anything (windows, linux, etc), they compile it to apps for various platforms and send you back those binaries, you then just submit these to the various platform app stores. Again, IIRC, this included iOS apps.

Re:Windows Bridge for iOS by RussianCow on Thursday August 06, 2015 @08:49PM (#10020388)
You are correct, and if I remember clearly, I think this is how Xamarin does it as well.
Re:Windows Bridge for iOS by WorldWideWayne on Friday August 07, 2015 @12:45PM (#10023461)
There's always Cordova/PhoneGap and possibly Ionic Framework. It's much easier to build apps that look good on all different device sizes with hybrid tech. You'll want to use Visual Studio 2015 for that too since Microsoft now has an Android Emulator which is faster than any other.

Looking to the future, there's React Native.

Re:Windows Bridge for iOS by s73v3r on Thursday August 06, 2015 @05:57PM (#10019742)
If you don't want to buy Apple hardware, why are you bothering with iOS?
Re:Windows Bridge for iOS by 0x0 on Thursday August 06, 2015 @02:55PM (#10018561)
This here won't really help you do that. It's for bringing code written for iOS to a windows runtime.
Re:Windows Bridge for iOS by ikeboy on Thursday August 06, 2015 @03:19PM (#10018716)
Re:Windows Bridge for iOS by s73v3r on Thursday August 06, 2015 @05:57PM (#10019738)
Not really. You still need a Mac to sign the app, and a Mac to deploy to iOS hardware.
Re:Windows Bridge for iOS by iLoch on Thursday August 06, 2015 @09:47PM (#10020542)
Probably not if the device is jailbroken.
Re:Windows Bridge for iOS by bpye on Thursday August 06, 2015 @02:40PM (#10018460)
Makes it easier to port an iOS app to Windows.
Re:Windows Bridge for iOS by stinos on Thursday August 06, 2015 @03:01PM (#10018604)
Actually, Windows 10 - so if I understand it correctly this is about universal apps and as such would mean that if you port your app succesfully it would immediately run on all phones/desktops/tablets/whatever running Windows 10? If so it seems like this could be a major thing given the amount of complaints I read about the lack of apps for windows phones, i.e. in the long run if this works out then it's goodbye Android/iOS-only apps and welcome Android/iOS/Windows apps?
Re:Windows Bridge for iOS by ocdtrekkie on Thursday August 06, 2015 @04:18PM (#10019136)
Though oddly enough, the beta version only works for x86/64 architectures. So not Windows Phones.
Re:Windows Bridge for iOS by cwyers on Thursday August 06, 2015 @09:16PM (#10020452)
I don't know how odd that is. Windows 10 Mobile isn't released yet, and Windows 10 has been released. Nobody is going to DEVELOP these on Windows Mobile devices, so it still needs to work on Windows 10 for dev and testing. So developers can start working on using this now, and a later update will add phone support, so they can deploy there as well.
Re:Windows Bridge for iOS by ocdtrekkie on Friday August 07, 2015 @10:13AM (#10022579)
The Candy Crush app is claimed to be a ported iOS app, already available on Windows Phone 8. And I kinda thought the whole Universal Apps thing was architecture-independent.