Re:Helm: A functionally reactive game engine in Haskell
by sseefried on Wednesday August 05, 2015 @09:39PM
(#10014106)
Yes, and so few people write actual games, just game engines.
My game is pretty crappy but I overcame a bunch of (mostly boring) technical issues to get it running on both Android and iOS. Here is a repo that sets up an Android development environment.
My game is pretty crappy but I overcame a bunch of (mostly boring) technical issues to get it running on both Android and iOS. Here is a repo that sets up an Android development environment.
https://github.com/sseefried/docker-epidemic-build-env