zwm
/$3500mo → $100K-300K FTE + 0.5%-3% equity
/Our final boss is to de-throne Yelp with co-op
/Founding Engineer? [email protected] https://x.com/trynoona
Discover shops for the first-time with a simple [co-op](https://en.wikipedia.org/wiki/Cooperative) approach, community driven and locally incentivized.
"Businesses love Join Shop as much as locals and tourists." —2026, From The Future
Get an idea what joinshop might look like, see [Example Design](https://drive.google.com/file/d/1CnMXA0TbWWe_AHlVJ_5jf5LG9Wo...)
/$2500mo → $150K-300K FTE + 0.5%-3% equity
/Our final boss is to de-throne Yelp with co-op
/Validated, 7 paid clients and growing
/Next milestone: 50+ clients, $45305/y pre-mvp
Personally, Minecraft's command blocks and server commands helped my child feel at home with java programming. I never forced or talked about programming until he started asking me questions about programming mods to extend his game plays after he outgrew the command blocks and / commands.
If a kid is bored, they'll think anything is fun. Key is to have a video game schedule; before that, "technology" is off limits. But the loophole is to allow access to certain apps (blender, godot, krita, puzzles, etc) before tech schedule if it doesn't conflict with daily responsibilities such as homework. None of these were forced but encouraged indirectly. Again, if a kid doesn't get hook on instant gratification with passive consumption of entertainment, the change is big your child will turn to exploration when bored...programming might be the natural direction given light encouragement.