zackthehuman
Re:Nintendo Switch
on Friday January 13, 2017 @12:27AM (#13388639)
I couldn't agree more. Over the years I have become less and less interested in games as they have become more and more realistic graphically.
The games I still enjoy playing have poor low resolution graphics, but they're challenging and fun.
This is one of the things I respect so much about Nintendo; they haven't given in to pressure to make everything realistic. They keep their focus on the game play and allow players to use their imagination when it comes to graphics.
Re:I’m Joining LinkedIn
on Thursday January 05, 2017 @11:52AM (#13328729)
Having worked on Glimmer 2 myself, I don't think it's accurate to say that Ember devs worked on it for 14 months (that is, it took 14 months of work to same 100ms). It had initial work done for a long time and then it sat for a while unchanged because it's an open-source project that people work on when they have time. Month later work started up again to get it out the door.
I think that since LinkedIn is "all in" on Ember it will help to get some of the cruft removed and things moving forward. LinkedIn has probably the largest and most complex Ember app in existence, so there are a lot of learnings to take an use to improve the framework and ecosystem.
Re:I’m Joining LinkedIn
on Thursday January 05, 2017 @11:25AM (#13328427)
Recent releases of Ember actually reduced the output size (sometimes in the high double-digit percent) and Glimmer 2 improved rendering performance. Sometimes the needle moves back after work internal to the framework.
Re:I’m Joining LinkedIn
on Wednesday January 04, 2017 @11:37PM (#13324781)
Fastboot is still being actively worked on. Glimmer 2 is used in production by LinkedIn and others, and they continue to work on it with other Ember contributors. In fact, almost all of the things you listed are still being worked on by their respective contributors and I can confirm because I know this first-hand.
Re:I’m Joining LinkedIn
on Wednesday January 04, 2017 @11:31PM (#13324750)
It is still a thing. (Source: I work there.)