yuukisenshi
The exception is for pixel art, Aseprite works fine for me.
Example of it on Linux with a decent theme.
Krita is supposedly part of the KDE project, which is committed to switching to wayland, but has 0 wayland support. In practice, that means that if you use other input devices they can have bugs that make it unusable.
So it's Linux story is weak. A very bad start for a KDE app...but at least maybe on Windows it works well.
Well the problem then is it does the classic blender thing of having non standard shortcuts and usage modes, except unlike blender it does so for literally no reason. Buttons in most of these programs, for certain classes of operations are standardized, and Krita just works differently for the fun of it. No justifications, just "spend a long time changing it if you want it different."
The icons are also incredibly ugly and people get defensive about them. The QT thememing is fine, but the actual icons for brushes and the like look amateurish at best and really brings down the cohesiveness of the program.
Certain tools are also abysmal to use. The text tool is a joke. Then you have certain operations being incredibly slow.
I have worked as a professional artist for years. People here really seem to be implying photoshop is the "big dog" in the space, but this simply isn't true. I see far more CSP users than Photoshop users and among my coworkers and haven't used photoshop for anything but some post processing for years. Krita then needs to compete with CSP, and Procreate (which has gotten huge recently.) To be frank, it doesn't. CSP works mediocorely with Wine but because the input problems don't exist that exist with Krita I have taken to using that on Linux ironically because I use KDE. Krita is basically a non option for me at this point and has me considering making a GPU accelerated open source drawing app instead of suffering this current atrocious landscape.