yarp
Re:TinyTroupe, a new LLM-powered multiagent persona simulation Python ...
on Monday November 11, 2024 @03:29PM (#42110196)
Could be interesting if used with many different llms at once
Re:Chaos-mesh: a chaos engineering platform for Kubernetes
on Wednesday January 01, 2020 @11:42AM (#21928827)
Would be nice if it could be used to simulate preetible vm from gcp, is it possible?
Re:Chrome 59 has cross-platform headless support
on Wednesday April 12, 2017 @06:46PM (#14102445)
Any chance for webgl here? Would be nice for automatic screenshots and webgl tests.
Re:Show HN: A conformant WebGL implementation for Node.js
on Wednesday June 01, 2016 @02:03PM (#11816705)
Is there chance to run threejs on it?
Re:Ask HN: Who is hiring? (June 2016)
on Wednesday June 01, 2016 @11:41AM (#11815289)
tylko - http://tylko.com - Poland (Warsaw).
tylko is a start-up company on a mission to redefine the furniture industry. We are a team of
designers, developers and managers that combine our knowledge of design and technology
to bring customized furniture effortlessly to everyone.
We are looking for frontend developers with good html5, css, js (vanilla + threejs). Experience in webgl would be helpful. details: http://tylko.com/uploaded/jobs_pdfs/job_offer_FRONTEND.pdf Contact: [email protected] or [email protected]
Re:Llvmpipe: The Jitted OpenGL software renderer inside Mesa
on Tuesday January 12, 2016 @05:41AM (#10886591)
Could you provide some links to results? Are you talking about mochitest-gl?
Re:Llvmpipe: The Jitted OpenGL software renderer inside Mesa
on Tuesday January 12, 2016 @05:36AM (#10886572)
So did you take any other solution? I was thinking about renting or collocating server with gpu and just automate whole process with ansible/fabric or just vnc.
About exentions - thats true. I was able to run software rending for shaders (llvm, xvfb, ec2), framerate was acceptable (1-5 fps, which is more than fine for screenshots), but issues like having max anisotropy = 1 make it unusable for this use case.
Re:Llvmpipe: The Jitted OpenGL software renderer inside Mesa
on Monday January 11, 2016 @12:13PM (#10881666)
Looking at this: https://codereview.chromium.org/1548893004/ and this, is there chance that there will be decent option for headless webgl testing or making screenshots? Phantomjs doesnt want to do that, slimmerjs also (on xvfb), anybody have a working solution?
Re:PhantomJS 2
on Monday February 02, 2015 @06:40AM (#8983710)
Any chance for headless browser/testing stack with webgl support (mesa, llvm, even less than 1 fps would be enough)?