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whywhywhy5

Re:How common is it to work remotely as a programmer? on Thursday December 04, 2014 @12:52AM (#8698017)
It's less common, but if you're willing to contract for the company then working remotely isn't too difficult to find.

If you want a salary, then it's easier to start off working on-site then ask to transition to remote down the line - or ask for more flexibility like 1 day off the week, etc.

Re:The future of Unreal Tournament begins today on Thursday May 08, 2014 @04:39PM (#7717546)
I really like this completely transparent approach. They should totally stream coding sessions too.
Re:Ask HN: Why Will No One Hire Jr. Devs? on Sunday May 04, 2014 @04:11PM (#7695595)
By Jr. do you mean a paid internship? And when you say no one is hiring, do you mean in Portland, OR, or including SF?
Re:Bitcoin by analogy on Thursday April 24, 2014 @07:38PM (#7643806)
I've always found it odd why people say this. It's a horrible analogy, either you don't understand what a Ponzi scheme is or your don't understand what bitcoin is.
Re:Dead Man's Switch on Monday April 07, 2014 @02:36PM (#7548368)
How about a site where you enter your SSN? Then if you're ever listed as deceased in the Social Security Death Index, that will be the trigger.
Re:Good Samaritan Backfire on Sunday March 30, 2014 @12:15PM (#7496612)
Police brutality will never go away unless the the police themselves hold officers accountable for such actions. Sadly, they just don't, or give them a slap on the wrist when they cross the line.
Re:2048 – multiplayer on Wednesday March 12, 2014 @04:18PM (#7388072)
Firefox - searching for opponent for over 30 minutes.

Chrome - finds opponent in seconds. Loses connection after 30 seconds - 1 minute. Buggy as all hell.

Your multiplayer code needs work.

Re:Mt. Gox – Business Plan 2014-2017 [pdf] on Thursday February 27, 2014 @08:08AM (#7311885)
You can't for incompetence, but you sure as hell can for fraud.
Re:Depixelizing Pixel Art on Thursday February 27, 2014 @08:00AM (#7311852)
hq4x definitely looks the best and most accurate. If it only further smoothed the jaggies, it would look phenomenal.
Re:Depixelizing Pixel Art on Thursday February 27, 2014 @07:59AM (#7311847)
I think hq4x is the best. Microsoft's curves too much - and while it can look good/stylized for some pieces, it's ultimately inaccurate and warps many of the pieces from their original form.
Re:AI on Friday February 21, 2014 @02:13AM (#7275802)
The easiest way to create AI would be to make a model our own brain's neural pathways. With a computer model we could analyze and break down what makes consciousness/intelligence, etc.
Re:Why Dogecoin is Important on Friday January 24, 2014 @11:01PM (#7119796)
Over bitcoin maybe (along with some disadvantages). However,it doesn't have any technical merit over litecoin, or many of the other several dozen litecoin clones.
Sure, if you get a 1 bedroom apartment =/

There are plenty of places with decent rooms you can rent for $800-1000. I paid $825 for my old place in South San Francisco (20 min commute to SF). It was a 2300sqft house shared by 3 others.

Re:Overstock.com Is Now Accepting Bitcoins on Thursday January 09, 2014 @08:14PM (#7034425)
Isn't trusting your credit card number to small business you consider unreliable just as bad or worse than the alternative?
Re:Bit gold (2005) on Wednesday December 25, 2013 @09:15PM (#6965020)
Well Satoshi and Hal definitely worked together in some fashion: https://bitcointalk.org/index.php?action=profile;u=3;sa=show...
Re:Dogewallet hacked - 21 Million Dogecoins stolen on Wednesday December 25, 2013 @07:30PM (#6964824)
The thing about using a coin that was made for a joke, is the risk of non-serious developers and weak security.
Re:China bans new Bitcoin deposits on Wednesday December 18, 2013 @04:07AM (#6926561)
If you believe in bitcoins, hold onto it.

It's only a loss if you sell it now and never buy bitcoins again, or if this is the highest price bitcoins will ever reach.

As an employer we would be furious. As an employee we would be delighted.
Re:Dropbox opening my docs? on Thursday September 12, 2013 @05:14PM (#6376993)
I'm sure it's just the perfectly legal NSA browsing through your files. No need to worry.
Re:Valve releasing Dota2 for Linux on Wednesday July 10, 2013 @08:48PM (#6023835)
Games typically last 30-40 minutes and are heavily team-based.

This scenario makes it very easy to get agitated when a person on your team screws up badly and ends up costing your team the game.

Dota 2 has recently introduced a robust muting system that has really done a good job changing the behavior of the more... voiceful members online - this has led to an overall much more pleasant in-game chat experience.

Re:Valve releasing Dota2 for Linux on Wednesday July 10, 2013 @08:42PM (#6023810)
So I'm guessing you hate LoL too?

MOBA games aren't really that hard to get into. Millions of players find it rather easy to get into. In fact, if numbers are anything to take into account, MOBA games may be the easiest type of competitive game to actually get into.

Re:Valve releasing Dota2 for Linux on Wednesday July 10, 2013 @08:38PM (#6023786)
* Access to all 100+ heroes at the start, no need to purchase heroes.

* Much higher level of polish in terms of graphics, animations, voice acting, music, sound effects, ambiance. It has the Valve touch.

* More varied hero play styles, lane formations, and overall build and game strategies.

* Items are much more varied and there are many more items that have abilities.

* Higher skill cap.

Re:Valve releasing Dota2 for Linux on Wednesday July 10, 2013 @08:27PM (#6023742)
No, it's been the most popular Steam title for well over a year now. It's been several times more popular than the second most (usually Team Fortress 2) for quite some time as well.

Furthermore, even though they've just announced that they've come out of Beta, almost none of the new players have been invited in yet as they're inviting people via waves.

Once all new players actually get in, and Dota 2 opens up in other countries such as China and Korea, these figures will skyrocket by several magnitudes - probably well overtaking World of Warcraft in number of players.