wengo314
when i preloaded jemalloc , memory remained at significantly lower levels, and - more importantly - it was stable.
there seems to be no single correct solution to memory allocation, depending on the workload
Because if you are presenting an option of walking to a car wash as a valid choice, it suggests you just want to get there, and not wash your car.
Just like walking/driving to an airport doesn't necessarily mean you're going there to catch a flight (although it's a common reason). might as well be picking someone up. or working there.
(part of me actually wishes it would happen, ngl).
because that's the foreseeable trajectory at this point
for some extra nostalgia, check out "one finger death punch 2" game (and its prequel). i bet it's sort of an homage to those animations.
If you are stuck on specific pg version for a while, maybe it's worth it.
In his case, even a gain of ~20% was significant. It calculated into extra bandwidth to encode a few thousand more video files per year.
in case someone is interested: https://github.com/Icinga/icinga2/issues/8737
(basically using jemalloc was the big fix)
https://icinga.com/docs/icinga-2/latest/doc/15-troubleshooti...
i wish i could slap people in the face over standard tcp/ip for clickbait. it was ONE package and some gains were not realized by recompilation.
i have to give it to him, i have preloaded jemalloc to one program to swap malloc implementation and results have been very pleasant. not in terms of performance (did not measure) but in stabilizing said application's memory usage. it actually fixed a problem that appeared to be a memory leak, but probably wasn't fault of the app itself (likely memory fragmentation with standard malloc)
i wonder how this all win play out in the end.
you could totally compete on quality merit, but nowadays the volume of output (and frequency) is what is prioritized.
https://www.copetti.org/writings/consoles/game-boy/#anti-pir...
Playstation2 used something similar. ( https://github.com/mlafeldt/ps2logo )
I suppose it gave companies in question additional legal leverage - they could not distribute copies of games without violating the trademark laws.
it's not a major flaw, and no exploit. but it seems as if nobody paid due attention to actual changes.
i would say this is the so-far elusive web3.0
i struggle to imagine how did the tape handle it.
so nouveau gave up on it. they also expected nvidia to drop some firmware.
now that newer cards have GSP.bin firmware, which can be interfaced with easily - things are different. i would wager a guess that it's similar to atombios from amd. you just call a function in GSP and it knows what registers to poke with the right values to achieve what you need.
the produced playbooks passed the syntax check, that much i can admit. it went downhill from there, producing files with completely invalid keywords.
The only problem might be the software patents that their code leverages.
it would be a big media storm if that aforementioned reverse thing happened.