wdrevno
Love the simplicity of this. Going to give this a go on one of our next projects.
As a Computer Graphics Engineer you will work on a small development team focused primarily on the development of new applications for our 3D avatars, though you will also be used as a general resource for relevant problems. You will get exposure to problems in graphics, computational geometry, computer vision and machine learning. You must be a fast learner, capable of hacking together prototype solutions using any frameworks, algorithms, papers, etc. you think are relevant.
This position requires a high degree of autonomy and an ability to prioritize work and problem solving according to customer feedback. Your contributions will serve as the backbone for amazing new products. Here is the full job description: https://angel.co/twindom-1/jobs/202435-computer-graphics-eng... Apply by sending and email to careers [at] twindom [dot] com
Also, if your a vr company feel free to email me at will [at] twindom.com. We are coming out with some stuff in the next few months :)
From owning a 3D printer and doing prints for friends in my engineering classes, I think people still greatly underestimate how high touch 3D printing is today.
For example, look at the makerbot google group: https://groups.google.com/forum/?fromgroups#!forum/makerbot
Even looking at Shapeways (an online 3D printing company with really expensive machines), they still deal with quality control problems for the average model someone uploads.