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waitForCompiler

Re:Windows game developer about porting to and using OS X on Wednesday November 11, 2015 @12:18PM (#10547728)
So it means you prefer SDL2 on Linux because it is the least awful. Can you elaborate why you would not use it on e.g. Windows? Which parts of it do you consider inappropriate do use it cross-platform?
That is highly optimistic and I do not buy into this. This would require an understanding of the human language and here we are FAR off, considering that it is currently even hard for engineers to grasp a user's requirements.