vydd
Re:Wander – A tiny, decentralised tool (just 2 files) to explore the s...
on Wednesday March 18, 2026 @02:52PM (#47429849)
Delightful!
Re:Corretto – No-cost, multiplatform, developer-preview distribution o...
on Wednesday November 14, 2018 @10:25AM (#18450512)
Well, it's corrected coffee, which matches their intention and general java/beans/jar theme. I kinda like it.
Re:A Lisp framework for the creation of electronic art, visual design ...
on Monday March 21, 2016 @03:32PM (#11331117)
I think PATH should only contain folders, not the full path to your binary. But now I'm not sure if even that would help. It would be the best if you could join #lispgames or #lisp on freenode so we can debug it in realtime. We might even find someone there who has more experience with cffi.
Re:A Lisp framework for the creation of electronic art, visual design ...
on Monday March 21, 2016 @04:28AM (#11326798)
Thanks!
Static-vectors, on which Sketch depends, needs to have a working C toolchain (C compiler, linker, etc.) installed. Maybe that's the problem here?
If you do have the toolchain installed, and can call the compiler with "cc", then maybe sbcl's PATH is wrong. You can try copying your env PATH to .sbclrc:
(require :sb-posix) (sb-posix:setenv "PATH" YOUR-PATH-STRING 1)
Re:A Lisp framework for the creation of electronic art, visual design ...
on Sunday March 20, 2016 @07:38PM (#11325250)
Hi all, author here. Thanks! Finding Sketch on top of HN was very unexpected. If you need help running it, have suggestions, or just want to chat, ping me at #lispgames on freenode, or here.