vojfox
If you're looking at measuring relative timing (for example for games or animation), you should instead use `double currentTime = CACurrentMediaTime();` That's the correct way.
i know the guy who made this game for iOS
https://itunes.apple.com/us/app/brain-tuner-free/id391266485...
https://itunes.apple.com/us/app/brain-tuner-x/id287360582?mt...
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