vitesse_oblige
Re:Washington State Patrol to Find Speeding Hot Spots Using Harvested ...
on Friday June 20, 2025 @07:19PM (#44333024)
There's a nasty one near 99 and 518 where some crazy whippersnappers are going hundreds over 65.
Re:A Rural Public Transit Odyssey
on Tuesday June 17, 2025 @06:21PM (#44304604)
For less of an interesting experience, try taking a connecting trip on the VTA Light Rail in the South Bay. I remember taking a few 7 mile trips and it often took 3 hours each way. If you're not lugging anything it's seriously faster to walk.
Re:ZX Spectrum Graphics Magic: The Basics Every Spectrum Fan Should Know
on Tuesday June 17, 2025 @03:50AM (#44296664)
Good times! I wonder if you remember this bit:
Graphics often looked a little weird, because of the hard limit of one color 'palette' (1 ink color and 1 paper color) per 8x8 pixel grid.
However, if you had cycles to spare, there was a cool hack that allowed one palette for each 8x1 pixel slice. By synchronizing with the ULA, you could overwrite the attribute row at each horizontal blanking interval.
The only time you'd have cycles to spare, of course, is when you weren't doing anything else whatsoever. But it made for pretty "press any key" welcome screens.
Re:Sid Meier's Pirates – In-depth (2017)
on Tuesday June 03, 2025 @12:51PM (#44172024)
I played the heck out of the Mac version in the 1980s. I was only able to max out the score once, on a perfect run with the stars aligned. The key tactic was to delay the relative rescues until very late in the game, and to find one treasure per relative - that is with just 1/4 of the map. I had basically memorized the game's bitmap of the Caribbean. I suppose if you tried it today, you'd probably look for a data-mined version online.