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valorzard

Re:The Missed Opportunities of Sonic 06 on Friday October 23, 2026 @08:56PM (#50217371)
To be fair, I hold the somewhat controversial opinion Sonic has always been better as a TV Show or Comic than as an actual video game franchise. I feel like the Sonic TV Shows always usually are good.

Even the worst ones, like Sonic X, still end up having an amazing third season that redeem the rest of the show.

Theres a reason Cosmo still gets referenced here and there all these years later.

Re:The Missed Opportunities of Sonic 06 on Friday October 23, 2026 @03:43PM (#50214337)
Ah sonic the hedgehog… My beloved franchise, long since brutally treated by both consumers and the company that owns them. For something that was at one point just as big as Mario, it’s crazy how much insane history and drama has happened to it. I hold out hope I’ll get to see the Sonic SatAM and Sonic the Comic cast again in something, but I highly doubt it. At least the IDW comics seem to be doing pretty well (although the fans get really weird and parasocial about Ian Flynn and Evan Stanley)
Re:Archive of Our Own on Tuesday October 20, 2026 @02:52PM (#50170930)
If you all are interested in fanfic, may I direct you to learn about one of my favorite pieces of internet art, my immortal? And, if you want to delve into the history behind this work of art, oh boy: https://youtu.be/0JodBp-r9jM
Re:Using any C++ library in Godot on Tuesday September 29, 2026 @03:59PM (#49899456)
defold is really cool, the only downside is its really weird build system for native extensions
Re:Using any C++ library in Godot on Tuesday September 29, 2026 @04:58AM (#49890189)
If you know rust, the Godot rust bindings for GDExtension are also really good and let you use any Rust library in Godot (including tokio and async rust if you really want) https://godot-rust.github.io/
Me and my friends used to do this in middle school/high school with Google Docs.

We would share a Google Docs link with each other and use it to communicate, and then pretend we were doing homework

Re:A Friendly Introduction to Racket on Saturday August 22, 2026 @12:31PM (#49401325)
wasn't Caine written in common lisp? Pretty sure they show that the debugger they used in the command line was gdb (which ... is that even actually possible?)
Re:Chicken Scheme 6.0 on Monday August 10, 2026 @11:03PM (#49252886)
CRUNCH is really cool, I helped make it work better on Windows (although it requires a bit of setup)
Re:Show HN: Wyzer Programming Language on Friday August 07, 2026 @03:11PM (#49215002)
this REALLY reads like claude responded to this comment, so I really hope that I'm just mistaken and you just naturally talk like this
Re:How to Make a Nintendo 64 Game in 2026 on Thursday August 06, 2026 @04:01AM (#49193842)
At some point I reallly gotta sit down and play around with Pyrite64, it looks super cool
Re:Cloudflare OS: an open platform for agents, apps, and work on Wednesday August 05, 2026 @01:55PM (#49186418)
dumb question: is this javascript/typescript only? can you use webassembly based languages instead?
Re:Introduction to Formal Verification with Lean Part 1 on Wednesday July 22, 2026 @12:45PM (#49009639)
They’re working on adding a whole HTTP API right now
Re:VTubing: How a Japanese Phenomenon Is Going Worldwide on Tuesday July 21, 2026 @12:43PM (#48994769)
I’ve met a decent amount of lesbian vtuber fans so I don’t think this is necessarily true.
Re:VTubing: How a Japanese Phenomenon Is Going Worldwide on Tuesday July 21, 2026 @04:49AM (#48989737)
Yeah it really hit its peak with gen 1 of Hololive English I want to say, along with the explosion of indie vtubers on twitch and stuff that followed.

A lot of female content creators I followed online became vtubers. HikaruStation used to be a singer, but now she’s a whale Vtuber by the name of Bao.

AmaLee (of LeeAndLie) also got famous through anime song covers, but she’s mostly a vtuber now.

I think the current vtuber “market” is a lot harder to break into now than it used to be though.

When trying to do quick play on Windows 11 Firefox, I got an error saying it couldn't capture my mouse
Re:Topcoat: The full full-stack framework for Rust on Saturday July 18, 2026 @12:29AM (#48955223)
yeah i mean more so, is the goal for topcoat and toasty and friends to become like Spring Boot from Java but for Rust. (also it was nice meeting you at the zscaler talk you gave a couple of weeks ago)
Re:Topcoat: The full full-stack framework for Rust on Friday July 17, 2026 @11:59PM (#48955086)
This might sound dumb, but is Tokio slowly (if it hasn't already) become the Spring/Spring Boot for Rust?
Re: on Thursday July 16, 2026 @07:48PM (#48941777)
Does the backend output c++20? If so, why? I’m curious what specific features you guys are using from c++20.

Have c++20 coroutines been useful at all?

Re:LuaJIT 3.0 proposed syntax extensions on Thursday June 25, 2026 @02:11AM (#48669618)
Also, one issue I have with this repo is that, since so much of it seems to use Claude, as an actual human I struggle to read and parse any of the information.

For example, what’s the performance like?

Re:PgDog is funded and coming to a database near you on Wednesday June 10, 2026 @12:27PM (#48478742)
I've seen a couple of these "distributed" postgres extensions.

My question is, has any of them been talked about being upstreamed to postgres itself? Or, adding a custom built in feature to postgres itself?

Re:Theseus: Translating Win32 to WASM on Wednesday May 27, 2026 @07:58PM (#48302438)
So if you are writing a WASM component model, and you were hoping to use Web Workers/SharedArrayBuffer, how would that work?

Do the virtual threads map on top of the Web Workers? Or are the Web Workers themselves green threads?

I was assuming Web Workers are OS threads

Re:Theseus: Translating Win32 to WASM on Wednesday May 27, 2026 @02:19PM (#48298270)
Iirc the async stuff in the component model isn’t actual threads but rather green threads, but correct me if I’m wrong
Re:Theseus: Translating Win32 to WASM on Wednesday May 27, 2026 @12:27PM (#48296631)
I also tried doing multithreaded wasm in Rust, and I got some weiiiiird errors. Definitely not stable yet.
Re:Buildcraft Is a Compiler Problem on Sunday May 24, 2026 @03:25AM (#48255257)
I’m glad I’m not the only one who thought about the classic 1.2.5 mod with the giant quarries that mined out entire chunks of the world, and the pipes you could use to make a Jaffa cake factory
Re:Mounting Git commits as folders with NFS on Thursday May 21, 2026 @06:44PM (#48229730)
Someday I’ll use fossil.

Someday (maybe if there’s a way to do Git LFS style stuff in it)

This might be a dumb question, but using this + clang bounds-safety, whats the difference between this and something like Zig or Odin.

What do you think C would need in order to reach the user experience of those languages?

Re:How to make a fast dynamic language interpreter on Tuesday April 21, 2026 @03:16AM (#47845558)
Do you think this exercise has taught you anything that could make fil c itself better?
Re:Modern Common Lisp with FSET on Saturday April 18, 2026 @06:29PM (#47820074)
I remember watching you give a version of this talk at the Bay Area Lisp meetup!
Japanese PC-98 games have an aesthetic that’s so unique. There’s this one Twitter account that posts images from visual novels from that era and they all look so pretty: https://x.com/PC98_bot Also on bluesky https://bsky.app/profile/pc98bot.gang-fight.com
Re:Dear Time Lords: Freeze Computers in 1993 on Friday February 27, 2026 @02:47AM (#47177757)
Time lords can’t do anything, they’re all dead (twice now, thanks RTD)

Maybe the doctor could take you back there with a TARDIS, but time paradoxes and fixed points in time and all that

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