trexmix
Re:UC Berkeley inappropriately admitted students as favors to donors
on Tuesday September 22, 2020 @09:21PM (#24561956)
I have never seen or heard of that happening. My brother goes to an Ivy on a fully need based scholarship
Re:Hundreds of thousands in L.A. may have been infected with coronavir...
on Tuesday April 21, 2020 @09:00PM (#22940981)
Closer to 2 million: https://nyc.streetsblog.org/2020/03/23/the-subway-ridership-...
Re:Instagram Killed the Tabloid Star
on Tuesday November 26, 2019 @08:44AM (#21638162)
From my perspective (mid 20's), 'stanning' is a pretty ubiquitous word/idea. Many people use it pretty casually and those who don't are likely familiar with what it means in general (even without the context of the Eminem song). Those in touch with culture would be even more likely to recognize it.
Re:Dwarf Fortress is coming to Steam with graphics
on Wednesday March 13, 2019 @08:11PM (#19385290)
What roguelikes (beyond maybe Brogue) can you finish in a sitting?
Re:Ask HN: Game devs, what is the hardest part about designing an AI f...
on Thursday March 07, 2019 @08:32AM (#19327844)
But smart AI isn't fun to play against. Take Chess- AI is smart to the point of domination against players. In a FPS setting you just have an aimbot. In a RTS game you would have an AI with passable macro and insane micro. I think the only real chance of a smart AI being fun is in a pure strategy game (I believe it's GalCiv 2 with the epic story about a backstabbing, scheming AI).
Smart AI is easier to make than a mediocre, fun AI. Optimality is is a clear goal. Fun AI is less clear and requires a unique blend of technical and design expertise.