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tom-wal

I can't believe you guys give this for free. I was considering buying "Linear", now I just saved 10$/month with this. Thank you so much
Re: on Thursday June 04, 2026 @05:36AM (#48396245)
Thank you. I will test this on a Mac mini and come back here
Can this be used to deliver files to clients while restricting read access based on email addresses?
The easy QR code scan on desktop feature was the reason I downloaded it. Very nice. Thank you
Ok thanks, now I understand "RunPod GPU" is a service. I simply read too fast.
As a sound engineer, I can't believe what I see - all these sas tools are amazing. Maybe I missed it in the readme file: This requires a API key from generative AI models i suppose ?
Great project. | Good: * Confirmation email didn't land in spam * Easy setup * Lightweight app, quick install | Improvements: * Add a large default gallery of profile portraits matching the app's style (manga characters) * Improve onboarding navigation consistency; avoid flows that go right, then left * Older users like me may not be familiar with Tinder-style swipe actions; a quick tutorial/modal would help * Ensure every game has a logo image * Default username should not be derived from the email address
I feel like I learned twice as much in 10 minutes reading this than I did reading LLM for Dummies. Thank you
It's great ! I am just missing the ability to explore TV channels on a world map though - like when I spend too much time on Google Map/Earth. Later on, you could also add some gaming options like GeoGuessr :)
Re:Show HN: Gaia Atlas – Local Stellar Map on Friday May 29, 2026 @01:44PM (#48326631)
Very smooth. It reminds me the space navigation in this very old video game “mankind”. I could use this while teaching !
Good idea. I would prefer this as a CLI though.
Re:Show HN: TapToyPia on Friday May 29, 2026 @05:07AM (#48320821)
Nevermind, the more I play, the more I actually understand it :)
Re:Show HN: TapToyPia on Friday May 29, 2026 @05:05AM (#48320811)
I love the zooming 2d to 3d feature. I do not fully understand the goal and rewarding system yet - maybe this aspect can be better indicated somewhere in the GUI
Re:Hallucinate – Massively Multiplayer Online Rave on Friday May 29, 2026 @04:44AM (#48320677)
Ah yes, just noticed the Github link at the top rn. Ok, I'll test it a bit more and may suggest some improvements there. To me, this kind of project can be the next minecraft (good), or the next metaverse (bad) :) I guess a smart question would be: -"What can you do to keep visitors in that game for a longer period of time". Just reflecting...
Re:Hallucinate – Massively Multiplayer Online Rave on Friday May 29, 2026 @03:14AM (#48320036)
I have been raving for the past 15 minutes. Very cool idea. The chat system and can be improved - It could be nice to "force" more interactions with the other players. Atm everyone just seem to run around and switch dance moves. Maybe you could considering some basic rewarding system ?