titusjohnson
I can't speak to cassettes, we had only cartridges and floppies. My Dad was a prolific pirate, so cases and cases of floppies. I'd say roughly 3 out of 5 worked, and we were able to boot the old game up. Karateka, 4th and Inches, Hat Trick, Bubble Bobble, Impossible Mission...
I was surprised the C64 worked, honestly. It had been stored for nearly a decade in an old Barn next to decrepit plow/cattle equipment from the early 1900's, not protected from the environment at all, just an old cardboard box literally busting at the seams. At least it wasn't on the ground.
Now, shit just lasts forever. I upgraded from a 1st gen i7 920 _this year_ into some mid-range Ryzen 5. I'm still using the 2070 RTX I bought over 5 years ago to power the HTC Vive and a 1440p monitor; with this new CPU the gfx card is finally getting a workout and has become the bottleneck while also giving me a massively better experience.
I'm tempted by the 9070 graphics cards but honestly, I just don't need it. I can tweak settings on any AAA game and get ~50fps of real frames and I'm just fine with that. I probably won't upgrade the graphics card until I pick up a dramatically better display device that requires it. Maybe the Frame will push the issue, maybe it won't.
$30 or so later you'll have an integrated Pholster and don't have to carry another thing around with you. For $200 you should be able to update all the pants you have that lack a proper pocket. This is also an incredibly easy thing to sew yourself, by hand, while you watch TV. $30 for a tailor to do the first pair to give you a template to follow, $50 at a craft store will get you some decent scissors, needle, thread, and a yard of whatever material you like. You'll butcher the first pair of pants, but the second, will be better and the third will be perfect.
There's no reason Netflix and Hulu couldn't both have ALL media available. Then they could actually compete on features and capabilities, not on media catalog.
> About 60 percent thought 5-8 years is the ideal amount of time between versions. Only 11 percent thought 10 years or more was preferable.
This I don't understand. 5-8 years old is the ideal age to remaster? So Skyrim should have had a full-blown remaster by now, if not 2?
I want to see 20 year old stuff get this treatment. Homeworld 1, Jedi Knight: Dark Forces 2, Zork: Grand Inquisitor, Max Payne, Mech Warrior.
I had massive, massive packs of custom icons installed into my Trillian client going all the way back to the early 00's. So did my friends, and we all knew it. Anyone new to the friend group was installing packs right away too so they could get all the fun jokes that were only applicable if you had the right emoticons installed. Here's [1] an example of a phpBB board distributing their custom icons as Trillian emoticons, so their members can keep the vibe going no matter how they are chatting.
The whole world did not fantasize a Robber emoji. We sent robber smileys. We sent and received gun emoticons, seahorses, aliens, etc. What changes is how those symbols are communicated. The feature shifted from being a local-only token-to-img replacement operation to being encoded in the character set that is delivered, and in that version rev of the "Fun images in text" concept, commonly used pictographs were left behind.
[1] - https://www.nightscrawlers.com/forum/viewtopic.php?t=9745
Now the Air has a bump that is so big no case can hide it without also being unreasonably thicc, breaking the trend. I wonder what a case mfg could stuff into the awkward space on the peninsula where the camera is missing so the case provides a uniform surface when laying flat, even if that means a bigger bump on the top when cased. The phone would have a natural angle towards the user, that's kinda nice. Maybe a little bluetooth speaker setup so owners of the Air can more efficiently irritate their fellow passengers.
Colloquially when people say Art they mean what they see in a museum, not what they can buy in the corner store. When I subscribe to a generic Art category I want to see artists showing techniques, cool paintings, breakdowns of how marble was carved, and most certainly not catgirl uwu. I might be interested in a post about how comics are made (high effort, interesting content), but I am not interested in a picture from issue #346 (low effort fandom attraction).
For my personal life I use Things 4. I bought the Mac and iOS versions. Despite the steep price for the Mac version, I think it's worth it. I appreciate how the app is organized. I like that the "Inbox" dumping ground is totally separate from the "Today" queue, that it pulls in calendar events to the Today queue, and the differentiation of Anytime vs Someday. I would forget to check it too, if I hadn't placed a large widget right on my Home Screen. It's the first thing I see any time I unlock my phone, it helps a lot.
I am also an avid user of post-it notes. I like to keep a stack of them on my desk. These are for things I need to complete _today_, if not _up next_. This is how I stay focused when I'm in deep work. "add test for new sort fn", "better name for site/tenant var", "need new fixture for sortables", that kind of thing. When I leave my desk I should have no sticky notes on it, whatever left ends up in Logseq.
Unlike my RC Car's high capacity batteries, which come with warnings all over them about proper charging care, not leaving them unattended, no common consumer product I have purchased in the last decade+ has come with any kind of visible warning regarding charging habits.
Common Sense over the last decade or two has shifted towards charging at night so your devices function all day.
I have saved so much money over the years just not having to pay $20/mo * IDEA_QTY. The Mac mini doesn't take much power and is dead silent.
I get this same buzz from talking about my projects. So today, I do not talk about anything I'm working on because I know I can drain myself of all motivation with one excited conversation.
If I want daydream fuel I buy a Powerball ticket for $2. I get the same dopamine rush doing fictional estate planning as I did spending $10=$50 on a domain and fantasizing about the project succeeding. The Powerball ticket also doesn't circle back around next year asking for more money.
I've also found that having a small homelab that can support Dokku or similar is also very helpful when I want to be productive. Deployable from Day 1 and after every change is a game changer for me, and deploying to an internal host lets me be lazy in all the right ways, as long as I keep track of the sins I commit (you can go a long, long way on a project before you have to add the boring boilerplate that is proper auth, for instance).
Both illnesses completely K.O.'d me. Literally 5 days straight of laying on the couch alternating between sleeping, sweating, or just groaning when I tried to move. So uncomfortable I couldn't even enjoy watching TV. I spent most of my awake time just kinda.... staring at the ceiling.
During the Flu on day 4 or 5 I was starting to feel a bit better, I was starting to care that my house was a bit of a wreck and the carpet in particular getting pretty gross (lots of dog treat crumbs). I did a half-assed job of vacuuming 2 bedrooms, the living room, and the den. Took maybe 15 minutes. That was the extent of my activity for the rest of the day, I was just wrecked. Had to sit down to catch my breath and get control of some violent shakes.
Next time I catch the flu I have to try going for a jog. It would probably put me into a coma long enough to sleep through the rest of the cold.
One would think so, but in my experience this is not the case on average. Of the half-dozen long term relationships I've had, only 1 partner was ever prepared for the monthly inevitable. For everyone else it was always treated as a surprise. Suggesting to my current partner that she stock up on the products she just used was dismissed with an "oh I don't need that stuff for weeks".
The trope of guys not wanting to go get tampons, or uncomfortably navigating the feminine hygiene isle, did not just appear out of nowhere.
Growing your body. I was the same in my late teens and early 20's. Family called it the POW Aesthetic. 6'1" & 150lbs, couldn't put an lb more on. I was strong as shit though, in a practical sense. No issue throwing 100lb feed bags over a shoulder and walking it up some stairs into storage, things like that. I was both doing active things all the time, and finishing growing my body. The summer I got my last growth spurt was agony, my bones hurt every night and I was a bottomless void of hunger.
Also, do not underestimate this bit:
> All I did for activity was ride bikes some and lift weights a little, plus usual kid stuff, no serious sports or training.
Specifically I believe the "usual kid stuff" part was doing a lot for you, I know it was for me. Looking back I now realize that my "usual kid stuff" was me being very, very active. I was pounding out 20k+ steps a day just moving around the family farm, miles on a bike (often on grass too), and then maybe an hour of pick-up soccer in the evening. This was just normal activity for me back then, I would not have considered any of it Intentional Exercise. Today I'd have to intentionally train for an ironman to even start approaching that level of activity.
I gained 15lbs the _summer_ I got my first desk job, that was entirely because I replaced 8 hours of walking around and doing things with 8 hours of sitting in a chair, and about 30 minutes of walking for breaks and lunch.
A foot or two of this wire and you can whip up a stabilizer for hanging any old tool off of a single nail in the barn. A couple feet of it makes a tie-down for any plant or tree branch, sometimes you don't even need a stake, the wire can be pushed deep enough and into a J shape underground that it'll often hold on its own.
As an org grows the piece of the Effort Pie that is Development gets smaller and smaller. It's not that development gets easier, it's that every other part of the process grows in size and importance faster than the Development piece grows.
It takes about an hour of developer time to incidentally produce 20 hours of work elsewhere in the company.
- "Pretty much working" means all the fun stuff is done and the actual hard thing is left to wrap up. It's a useless estimate that only accounts for your coding work, which is usually the smallest amount of work performed on an integration feature like this.
- It's a rewrite so we've gotta do a full regression test on every piece of data that thing pulls back. Since it's old functionality it's not fully covered by our automated tests, so this goes to QA. Our QA team is overloaded so this unauthorized, not on the roadmap project now needs to jockey for priority with things that Marketing is literally making artifacts for _today_.
- "It's already built" isn't really a justification for a priority change, so now I'm in the awkward position of changing priorities for a non-roadmap task and justifying this to every single stakeholder who is respecting the process, or telling you it'll be 2 months minimum before QA can even think about it. Either way no one is happy and now I have to worry about you going rogue again and trying to work channels around me to get this thing shipped out of band.
- It's a full rewrite and going through manual QA, so it's nearly guaranteed that critical, but undocumented business rule fixes were missed. Somewhere in that library is a weird function holding up the world, but it was "obviously cruft" and left out. There's a good chance we won't find the issue until it has already polluted a ton of Prod data. That's why I won't let you do Developer QA. You've only been here a year and this service predates you, me, and the rest of the team, we literally have no context.
- If the client finds out we did a full rewrite, they too are going to do a full regression test on their end. Do you know the size of the shitstorm this is going to bring on us? Every single question, problem, feature change, bug, enhancement, communication, _everything_ we went through over the last XX years since we built this integration is going to resurface. I get re-litigate every. single. thing. "Since you're working on our integration can we get XX, XX, and XXXX?" (each is a sprints worth of dev time minimum), "YYY isn't working, did you guys break it again?" (it's always been broken but now someone gets to spend 3 hours in Datadog pulling logs to prove this).
- I've been using the "Rewrite This Library" and "Refactor That Service" projects as leverage to negotiate for more budget to bring on 2 more headcount so that we could actually do those rewrites with proper time and space. You talking about getting 80% done over a weekend has completely undermined the work I've put into this effort, and at the same time didn't remove the Refactor issue from my backlog. Now I will essentially have to shit-talk you in my own 1-on-1s in order to regain lost ground. "sfn42 is a decent developer but he just doesn't have a lot of context to what's happening outside his role. Needs more time in the oven before he gets the bump to Sr. Maybe I can pull him into more planning meetings so he can start growing in this area" -- congrats you just got invited to 6 hours of meetings a month regarding work you won't perform.
- In 6 months when our team is planning out some future work that's just way too much for the headcount & timeline we have, and you bring up "we could really use another Sr. Dev or two, any word on our headcount request?", I might reply politely with a "still no word if we can pull that off this quarter", but internally I'm wondering if the pain of bringing a new dev up to speed is less than the pain of working with you.
- Lastly, the most petulant reason, you were told No last week. I'm sorry you lost a weekend to this, but a No is a No and I need you to understand that. Other things are happening at this company outside the scope of your purview.
Again, this is all drawn from my own experience. I had a mid-level dev show me a huge refactor he started on the weekend. He was convinced it was almost done, "just a few small things left" is an exact quote. However I knew that this part was literally the smallest bit of the effort. I was seeing at least 3 months of work across 4 departments before it would actually be Done, in Production, and working to our satisfaction.
If I had the space I would normally be just fine letting the young fella just experience that pain. Make him do the scheduling, put him on point for everything, and just let him spin on it for a month or so. I did not have that time and space, so instead we spent a few hours white boarding out the rest of what needed to happen, and thankfully he mothballed his project of his own volition.
When you remove profit from the equation, you also remove the incentive to increase supply.
Uhhh, what? What kind of wongo bongo thinking is this?