timharding
Apparently very few people have ever asked her about this.
I don’t think it has yet become part of the checklist for arranging one’s affairs.
There are pack-your-own tea bag systems too here in the UK but I think most people would rather just have something good/familiar rather than blend their own weird tea.
http://www.amazon.co.uk/Dark-Star-Oliver-Langmead/dp/1907389...
Make sure you can answer that question when you start interviewing.
What barriers do you have to competition from a one or two person company w/ lower costs?
This is an excellent talk about what it takes to get out there and find the set of customers outside this bubble that will get you to $50k/mo.
http://businessofsoftware.org/2013/02/gail-goodman-constant-...
Letting other people choose when you can be interrupted sounds awful.
We made up our first logo, 10 minutes in Photoshop—it was as ugly as sin but it didn't matter.
We lived with a VM because there was going to be no load on our servers until we had traffic.
The really expensive bit was the time me and my co-founder put in. To a degree, if you don't factor lifestyle (and you should), we're still recouping that.
My business partner and I were able to spend all our time arguing about the product rather than whose contribution was bigger.
I agree with @hmurakami on this: http://news.ycombinator.com/item?id=4940379
While it may be easy to build the customer side of the equation you've got to build a vast network of merchants willing to accept payment and that's hard work. Especially if you're trying to convince them to re-price in Facebook Credits?
Sure, you could charge 1% but people have added credits to their Facebook account at some point and it probably cost you more than 1% to allow them to do that. How do people buy credits right now? All those cost Facebook more than 1%, right? I buy $100 of credits, it costs F8 a couple of bucks, I then spend $100 of credits and they recoup $1 of it in merchant fees? Doesn't sound like a good business model.
Beyond the need to create a financial model that makes sense and then go out to find merchants and convince them there's a massive risk of merchant fraud.
Fraudulent merchant X signs up for a F8 Merchant Account. Fraudulent customers A, B, C buy something with stolen credit cards for $100 each. Everyone disappears after merchant X receives settlement. F8 is out of pocket to the tune of the original $300, another $300 in reversals to their bank and then $30-$60 of chargeback fees. If that happens enough then F8 might even have its merchant account revoked... though they're probably big enough to avoid that.
It's an excellent money laundering channel too and there's a lot of financial regulation to navigate around that.
I know that this stuff can be overcome but it is hard to do and would be a major piece of work. This type of thing nearly sank PayPal back in the day.
Perhaps I'm missing the point here though?
Alternatively just copy the Hacker Monthly business model, apply it to your content. It seems to work and it would be easy to copy.
Will the editor simply continue to rule out those that ask for payment for their work?
Presumably there's some reasonable profit that the editor must take out for himself to sustain and grow the magazine and there are reasonable costs beyond that. What after that?
I fully understand that authors opt-in. I understand that authors have varied reasons for opting-in. Just curious to see if there's a business model that feeds back into the community.
Charge money for advertising in it.
It's the doubling of per transaction pricing (that will just sting month after month) and the lack of features compared to now cheaper competition. Recurly at 10c vs. Spreedly at 40c.
Come and work directly with the founders running the business side our successful, profitable, SaaS business.
http://blog.theorytestpro.co.uk/2011/08/01/were-hiring-onlin...
It worked alright for me and my business partners and we spent the first year working part time on it.
ruby -e 'puts "hackern".crypt("8h")' #=> 8h48GPxmwy.EA