throwaway9524
> The country's defence ministry said the drone had self-detonated near an oil terminal without causing any casualties, although authorities have said it caused considerable damage to a ship and warehouses.
> Ukraine later confirmed one of its naval drones had been involved, saying it had been knocked off course by Russian electronic interference. Moscow has yet to comment.
> It also comes a week after two people were injured when a drone hit a Romanian apartment block in the eastern city of Galati - close to the border with Ukraine.
> Romanian officials said they had confirmed it was a Russian drone but Moscow said "accusations" of its involvement were "unsubstantiated".
And just like every other Russian industry its MIC is heavily reliant on western components. Even dumb Shahed drones are assembled with American FPGAs and microcontrollers. https://hackaday.com/2024/06/08/how-many-western-ics-are-the...
> hypersonics
If you are talking about Kinzhal then it is hypersonic in the same way ATACMS is hypersonic. It is not maneuverable at hypersonic speeds and can be intercepted by modern air defense systems as proven by Ukraine.
> These so called "human wave" attacks never happened
How ironic to read this just a few weeks after the "Goodwin" and "Ernest" scandal. What does your metodichka say about them?
However I really do not think Valve is in a position to dictate such terms. They have multiple competitors both in distribution and console space. Big names are already publishing on their own stores. Small indies can move to itch.io. Everyone else can switch to Epic. Steam Deck is already underpowered compared to recent Windows based handhelds. If it stops supporting Windows games via Proton then it is as good as dead.
I understand your idealism. But a step like this would bring the death to gaming on Linux much quicker than anything Microsoft could do. Because Valve is the only big distributor even remotely interested in it. In contrast Epic is absolutely hostile to Linux. And they're the ones to gain the most users in case Steam fails.
The simple reality is that there are decades worth of Windows games that will never have a Linux version. Because of the studios being gone. Because of the source code being lost. Because of the licensing issues for dependencies, assets, music. If not for the Valve efforts people would always need a copy of Windows to play a good chunk of their libraries. At which point why bother with Linux? But with Proton the calculus changes. Most of those Windows-only games are now fully playable on Linux. Many people no longer need Windows and that's a huge win for desktop Linux adoption.
By this logic Apple should not have developed x86 translation for its latest Macs because it showed they are not serious about the platform and disincentivized devs from providing native Arm ports. Except we know that's not what happened.
Also as a reminder Russia could end the war today by withdrawing its armed forces from the internationally recognized territory of Ukraine.
Take this redesign for example https://www.reddit.com/r/TopCharacterDesigns/comments/1fdz1m.... The results are pretty close to originals and do not pander to any specific demographic. But there are just enough interesting and unusual details in the new designs that make you want to learn more about those characters. That's what the released game is missing entirely.
My pet theory is this had to be nepotism in hiring. I struggle to find another explanation for how they botched the execution so badly that the characters can be legitimately seen as "designed to make people squirm". Which I don't believe could be any executive's intention.