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the_other_b

Re:Lambda: The Ultimate Excel Worksheet Function on Thursday April 22, 2021 @10:28PM (#26910405)
I have a BS in Computer Science and whenever I help people pick up programming I notice scope is always one of the toughest concepts for them to grasp.

It could of course be a reflection of my teaching ability, but it always seems to be a tough one.

I'm a FTE by day, hobbyist gamedev by night and some of the best advice I got when learning how to do basic pixel art was to start with a small palette and work your way up.

Working at 16x16 _only_ has greatly increased by skill since I have to be creative and work around the size limitations. Additionally, a small color palette does the same, but I'm not there yet..

Re:Time to Upgrade Your Monitor on Wednesday June 17, 2020 @05:15PM (#23556863)
Agreed. Was supplied two 4ks for my last job and just ended up using so zoomed in it wasn't even like I was using 4k monitors anymore.

My ideal setup is two 1440p monitors, but even then I tend to zoom in quite a bit.

I also had a coworker who was fine with their laptop screen. People you are finicky with these kinds of things seem to have their focus elsewhere over the actual work done.

Re:Blender 2.83 LTS on Saturday June 06, 2020 @08:59PM (#23443760)
Any advice for getting started with Blender? Been making 2D games for awhile and want to jump into practicing some 3D, of course that comes with learning to model.
Re:Godot Editor running in a web browser on Friday May 29, 2020 @04:28PM (#23355111)
It's getting there, I think it's missing the top layer of polish. I've been working with it for a couple years now and it has some bugs that really hinder development speed.

That being said, once those issues are fixed I think it'll be a hard choice to not use Godot (for what I do, more 2D work).

Re:Learn Godot Game Development on Monday April 13, 2020 @02:21PM (#22858429)
I had this opinion when I first began working with Godot, which regardless of language I've just found incredibly intuitive.

I used C#, but kept getting frustrated cause the support isn't at 100% (this is currently expected, I think C# is still declared alpha?). It was pretty easy to fill in the gaps between gdscript documentation vs C#, but certain built in functionality was missing.

My main use case for C# was strong typing, and the community support it has either with libraries or just getting answers online.

Eventually I caved in and tried gdscript. I can develop MUCH faster, and am still able to use types. You can also still use C# in the project, since the languages can communicate.

I think once C# has feature parity with Godot I'll move back to that, but until then, GDscript is great, and really easy to pick up.

good, can't count how many times I've had to mash a touch-screen (not in Honda, so may be different) to get something to "click."

i'm all for physical UX.

Re:Managed Kubernetes Price Comparison on Saturday March 07, 2020 @09:53PM (#22516023)
You definitely still could if you feel the maintenance is manageable. This was just my experience :) I chose to go with something like Cloud Run.
Re:Managed Kubernetes Price Comparison on Saturday March 07, 2020 @01:43PM (#22513210)
I don't think I'm in a position to answer this (heavily experienced outside the control plane, but not in), but if I had to answer I'd say:

Once you don't personally have your hand in every application your company is running (in addition to the points the other comments have brought up).

Re:Managed Kubernetes Price Comparison on Saturday March 07, 2020 @01:41PM (#22513198)
I don't think theres a comparison there (or I'm just unsure of the point you're making with that statement). I agree, they aren't conceptually complex, but Kubernetes is a large scheduler that _definitely_ benefits from having a dedicated team managing it.

That being said, I always recommend using a tool like Terraform to back up infrastructure and the likes.

Re:Managed Kubernetes Price Comparison on Saturday March 07, 2020 @12:54PM (#22512906)

  If you're not going to build the next Facebook, why would you need so much complexity?
You don't. I think this is a recent point people are trying to make. Kubernetes makes sense at a certain scale, but for smaller startups it maybe shouldn't be the go to.
Re:JavaScript variables: var and let and const on Friday March 06, 2020 @04:14PM (#22507368)
Genuine question (and hoping for your opinion here), why would I use Kotlin over Java? Outside the obvious like developing on Android.

I haven't had much exposure to it, but it seems like it has a wider breadth of features and has a quicker development speed?

Re:JavaScript variables: var and let and const on Friday March 06, 2020 @02:25PM (#22506431)
Lol that first read is fantastic.

  const doesn't do shit and we all know it
Was a great intro, and absolutely true. Unfortunately I don't think this will catch on, although I agree with the author that it should.
Re:Seattle-Area Patient With Coronavirus Dies on Saturday February 29, 2020 @01:42PM (#22452134)
For others confused like me, this isn't one of the cases reported last Friday that were reported as 'doing well.' Seems this is part of a collection of new cases that weren't reported to the public (and still aren't).