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tballmsft

Re:Microsoft Tilecode on Sunday October 25, 2020 @06:05PM (#24890366)
We did studies with children ages 8-14 over the summer. It was quite successful. We'll be reporting on this evaluation once we've completed the analysis. Keep an eye out on https://www.microsoft.com/en-us/research/project/microsoft-t...
Re:Microsoft Tilecode on Sunday October 25, 2020 @06:02PM (#24890341)
MakeCode Arcade has an extension to work with the micro:bit edge connector pins from the meowbit.
Re:Microsoft Tilecode on Sunday October 25, 2020 @05:55PM (#24890274)
Yes, it's very close to cellular automata, with a few tweaks to make it easier to program. You are quite right about the debugging situation with growth of rules - I've some plans about this, but it will probably require more screen real estate than the 160x120 MakeCode Arcade screens offer.
Re:Microsoft Tilecode on Sunday October 25, 2020 @05:51PM (#24890233)
Thanks very much for the pointer to PuzzleScript. I was not aware of it. It's very cool to see a rewriting-based system in practice. I chose to work with a more imperative style of guarded commands in TileCode, but it's very close to a rewriting system.
Re:Microsoft Tilecode on Sunday October 25, 2020 @05:50PM (#24890219)
Hi Sean, yes - that is the case. I've regrouped the documentation to make this clear. Happy to have any suggestions for improvements. This is just a starting point.
Re:Microsoft Tilecode on Sunday October 25, 2020 @05:45PM (#24890175)
Yes, MakeCode compiles (in the web browser) to ARM machine code. The MakeCode team is very interested in new handhelds. Any handheld that can run MakeCode Arcade games will also be able to run TileCode, which is built using MakeCode Arcade.
Re:Microsoft Tilecode on Saturday October 24, 2020 @10:41PM (#24883469)
This text is from the page that documents the full programming experience, and was written for programmers. I've moved it out of the overview section.