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tavrobel

My guess is that they are the flavor of the month (knowing only Rails+JS is widely employable), and have a low enough barrier to entry that you can realistically teach someone enough to be useful in the timescale of a bootcamp. Add a little HTML/CSS and you can do front end as well.

I think the auto-magicness of Rails helps, since it gives you so much even if you are relatively inexperienced. Then you have a jumping off point, to start learning on the job, earning money and you can ostensibly choose your own adventure from there.

edit: I'm not sure what's objectionable about this comment. I'm new here and trying to be helpful, so if I've gone against some rule, I'd like to know so I can learn from it.

Re:How Designers Engineer Luck into Video Games on Thursday January 12, 2017 @10:03PM (#13388082)
An interesting side-effect of this style of RNG is that if you need to get a particular RNG roll to win a PVP conflict, you can 'farm' up the roll by waiting until you've gotten sufficiently unlucky during PVE, then go to PVP where you will have a much higher chance of getting one right away.

I'm not sure if Dota2 has mitigations against that, but I've certainly seen it in other games.

What was the deal before this? Just free electricity?

This seems like a pretty fair and obvious way to move forward: the electricity isn't free, and it doesn't seem like they are attempting to turn a profit off of the electricity cost like a Gas station does. It curtails the externalities of Uber/Taxis freeloading off of infrastructure that has ongoing costs to maintain but provides a good value for buyers for a few longer distance trips.