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systemcluster

Re:I asked GPT-NeoX-20B a hundred arithmetic questions on Friday February 11, 2022 @08:40AM (#30301322)
Thank you for the feedback! We're working on improving the playground and I hope those issues will be a thing of the past soon.
GitHub can, and will, change forks for you if send a request through the support form. It is not exposed in the user interface, but the functionality is there.
Occupations are always made obsolete when society advances as a whole and better solutions become available. We would not have progress otherwise.
Re:KeePassXC 2.6.0 Released on Wednesday July 08, 2020 @09:04AM (#23769460)
Bitwarden can be self-hosted as well, and there are multiple open-source server implementations. [1][2]

[1] https://github.com/bitwarden/server

[2] https://github.com/dani-garcia/bitwarden_rs

Modern big-budget games incresingly don't use behavior trees and state machines for their AI anymore. This approach has been superseded by technologies like GOAP [1] or HTN [2]. These are computationally very expensive, especially in the constrained computation budget of a real-time game.

While it's true that game AI is often held back by game design decisions, it's not true that technology isn't holding us back in this area as well.

[1] https://www.youtube.com/watch?v=gm7K68663rA (GDC Talk: Goal-Oriented Action Planning: Ten Years of AI Programming)

[2] https://en.wikipedia.org/wiki/Hierarchical_task_network

Re:More Intel speculative execution vulnerabilities on Wednesday November 13, 2019 @04:44AM (#21522459)
Anecdotally, the performance hit from the security mitigations since the Spectre/Meltdown publication has been very noticeable.
Re:Async-await on stable Rust on Friday November 08, 2019 @01:42AM (#21480398)
> [...] Go does it implicitly at various key locations. This is actually pretty surprising to many folks, it was in the past and maybe still is possible to deadlock Go with a certain incantation of tight looping.

This is being worked on here: https://github.com/golang/go/issues/24543

Re:Germany shuts down illegal data center in former NATO bunker on Friday September 27, 2019 @01:04PM (#21093976)
While MDMA is a stimulant, its effect on the serotonin receptors is considerably more pronounced than the effects on noradrenaline and dopamine also found in most other available stimulants. The increased empathy, positivity and feeling of connectedness resulting from that are much more relevant to the experience described by the GP than mere stimulation.
Re:Match.com Used Fake Ads to Swindle Users, F.T.C. Says on Thursday September 26, 2019 @03:05AM (#21078892)
If your email provider does not offer a catchall alias option, this is also achievable with an email forwarder (e.g. mailgun), provided you are ok with giving another service provider access to the content of your received mails.
Re:Most of the Mind Can’t Tell Fact from Fiction on Sunday September 22, 2019 @10:22PM (#21045470)
Previous discussion here (7 days ago): https://news.ycombinator.com/item?id=20976567
I created a simple browser extension for this purpose, "YouTube Turbo Button". As mentioned in the other comment, it can be easily done through the console, but I found having a button for it more convenient.
Re:Problems with the CSS background-image property on Sunday July 28, 2019 @08:19AM (#20547146)
`img` tags are (or partially were, with the recent introduction of the object-fit property) significantly harder to properly style and position. Contrary to your argument, achieving certain layouts with `img` tags required significant style hacks, while using `div`s with with a background-image has always been straightforward.
You could use the uBlacklist browser extension.
Yes, since neither GPU drivers nor most displays currently support integer scaling. See http://tanalin.com/en/articles/lossless-scaling/ for more a more in-depth explanation.
Re:Has Chrome fully taken over yet? on Saturday November 10, 2018 @01:57PM (#18422854)
I just tried it, and moving multiple selected tabs does work in Firefox 64 (Dev Edition).
Re:AMD Responds to Intel's 9th Gen Benchmarks on Tuesday October 23, 2018 @09:18AM (#18283085)
These benchmarks are conducted on the games "ultra" settings, which most of the time forgo any idea of resource efficiency. Games are highly configurable and often give the options to increase framerate a lot at a negligible visual impact, even just lowering the preset to "high" achieves this most of the time.

Also, with variable refresh rate, reaching exactly the maximum refresh rate of the monitor isn't very important.

The comment chain also referred to reaching "more than 60 frames on higher than 1080p resolution", there are luckily more options than 4K.

Re:AMD Responds to Intel's 9th Gen Benchmarks on Tuesday October 23, 2018 @08:08AM (#18282637)
I run a 1440p IPS screen with 144Hz. DP 1.4 supports up to 4K with 120Hz by default. You really are not limited to 1080p anymore.