sweetiewill
Re:Kinto by Mozilla – An open-source Parse alternative
on Friday January 29, 2016 @01:48PM (#10997468)
I couldn't agree more here and it is sharing the same protocol with Couchbase Mobile. For me, mobile apps and offline storage with Sync is the value add. I know with Parse, push notification was the big thing for them but also it was expensive overall. This is something where you can do with Couchbase and it is all free too.
Re:Kinto – open-source alternative to Firebase and Parse
on Monday December 14, 2015 @05:06PM (#10734323)
Would have to throw in Couchbase Mobile for comparisons too. It is Open Sourced as well and it provides the offline component with abstraction to sync-ing which is one of the most difficult features/problems it solves.
http://developer.couchbase.com/documentation/mobile/1.1.0/de...
Re:Announcing Meteor 1.2 – ES2015, Angular, React, and More
on Tuesday September 22, 2015 @04:36PM (#10261531)
wow that seems pretty easy to get a local database going in a Native React app.
Re:JSONlite – A self-contained, serverless, zero-configuration, JSON d...
on Tuesday September 22, 2015 @02:20PM (#10260509)
Pretty neat that a Peer-2-Peer Photo Sharing app can be built using Couchbase Technologies -
Re:Never, ever, ever use MongoDB
on Saturday July 25, 2015 @09:53AM (#9947569)
I actually started learning NoSQL on MongoDB but later switched over to CouchDB and never looked back since.
Seems like a lot of other companies are too (Eg. Viber) Here's a video from their tech team explaining the reasons behind the switch: https://www.youtube.com/watch?v=R5JpRrMJVIA
Re:Using Couchbase in Your Ionic Framework Application Part 1
on Monday July 20, 2015 @02:22PM (#9917962)
Cool! And check out the app using Ionic and Couchbase on the backends: https://twitter.com/sweetiewill/status/580148597037105154
Re:To succeed in China's mobile game market, you need these integrations
on Thursday June 18, 2015 @10:18PM (#9742700)
It would be pretty good to have Offline Mobile support especially in China where network connectivity is not consistent.
Any Unity mobile game can have the Offline feature by integrating Couchbase Mobile: https://github.com/couchbaselabs/mini-hacks/tree/master/spac...