static_void_
Even in doubt you're still doing some mental gymnastics that allow you to place yourself above your peers. It's inherently self centered and arrogant way of thinking about yourself. The opposite of self aware.
Yeah I didn't need to read the rest (did anyways) to know where this was going... I played Go with my father in law once. He said to me:
"What, I thought you were supposed to be smart?"
It was indeed humbling. I do not still play Go.
In an electric power steering system there are steering angle and torque sensors that know what direction the wheel is turned an how hard it has turned, and this is connected to an electric motor that powers the gears to move the steering rack.
There are still regulations in place that require a mechanical connection to the steering wheel and rack, but try and turn the wheel with the car off and see if your wheels move... But when the car is running when you turn the wheel you're just a voting remember in the system.
There are no such regulations for throttles. Pretty much every car since the late 80s has electronic throttle control and there are no mechanical linkages from pedal to throttle body.
FFVII was great but it is an interesting contrast to games like FFVI / Chrono Trigger. The SNES games came out at the end of their console's lives and made the absolute most of what the hardware had to offer. FFVII was early-ish in the PSX life cycle and pushed JRPGs forward. There were some earlier 3d-ish JRPGs, sure, (wild arms was 1996) but FFVII would go on to define how those games would work for years. It became the prototype, but it also feels like a prototype in a lot of ways. It has a lot of jank. Some of those mini games just aren't fun anymore. The good news is all the stuff they learned about narrative in the previous generations was intact and carried the game where it might have other wise faltered.
Anyways, I still loooove FFVII a ton too. But it's good for different reasons than the later SNES games. Also FFVIII was a lot of fun too, and a much more solid 'game' than FFVII even if some systems were pretty breakable / exploitable.
They are visible when ever you share something with another AWS account, they're in the ARN. For example, the 12 digit account IDs of all a vendors that vend AMIs, assume roles on AWS accounts (think datadog, for logging / metrics) or otherwise provide services have AWS Account IDs that are well known and easily discoverable. This s3 example is just sort of interesting since its one of the handful of AWS services that don't use account IDs in ARNs.
AWS account ids are not secrets and treating them as secrets or giving the impression that they are anything other than public data is a distraction from real security concerns.