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srp-shay

Re:Half-Life ported to Mac OS 9 on Wednesday July 29, 2026 @04:58AM (#49094959)
Yep, your G4 will run this through Classic no problem! Use the respective Tiger/Leopard builds for better compatibility.
Re:Half-Life ported to Mac OS 9 on Wednesday July 29, 2026 @04:32AM (#49094797)
Hey, glad to hear it's running on your iBook and I really appreciate the feedback! Hopefully you're not having any mouse look problems, or invisible NPCs... I've got a fix for those issues coming soon, as well as a separate build of Blue Shift and Opposing Force.

The current Blue Shift and Opposing Force builds are for Tiger and Leopard only. Cheers!

Re:Half-Life ported to Mac OS 9 on Tuesday July 28, 2026 @11:10PM (#49093000)
The 1998 release required a 500MHz processor at a minimum... 133MHz might be pushing it.
Re:Half-Life ported to Mac OS 9 on Tuesday July 28, 2026 @10:53PM (#49092906)
Hi there, I'm the developer of this port.

I did use AI to assist me in development and I'm not shy about admitting that. This was still a hands-on effort that took well over 40 hours of development time spread over a couple months. Much like other development tools, AI certainly sped up my development process and allowed to ship something in a couple of months using my free time.

AI is a tool and it isn't going anywhere, I've posted my thoughts about AI extensively in the PowerPC community. I don't proactively volunteer or plaster my readmes with notes about AI because it doesn't really matter.

Speaking for me personally I have no problem using tools in my toolbelt to solve problems faster in my limited free time.