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spidey1

Re:Apple introduces the new 14‑inch MacBook Pro with M6 on Wednesday October 28, 2026 @06:52AM (#50271554)
Me too, running a 16 inch M1 Pro. So glad I went for 32GB as that'll add to the longevity. Providing no hardware failures I can see at least another 4-5 years. It's been running silky smooth up to now even with the Golden Gate update.
Re:I can't stop thinking about Papua New Guinea on Tuesday September 15, 2026 @09:54AM (#49712568)
A lot of this appears to be sensationalist and racist and it completely ignores the fact that half of the island (West Papua) is under illegal Indonesian occupation and suffering a genocide in which over 500,000 Indigenous people have been killed. https://www.survivalinternational.org/peoples/papuan
Re:The Cypherpunk Library on Monday June 08, 2026 @12:56PM (#48447873)
do you have any recommendations?
Re:Response to "Ruby Is Not a Serious Programming Language" on Monday December 01, 2025 @04:55PM (#46113837)
A couple of nice projects I can think of are DragonRuby [1] - a 2d engine that uses SDL under the hood and mruby for its game logic. I created this [2] game jam entry in under two weeks of part time effort (has a few bugs but works)

[3] Sonic Pi - Music creation tool that uses ruby for instruction

[1]: https://dragonruby.org/

[2]: https://itch.io/jam/linux-game-jam2023/rate/2101760

[3]: https://sonic-pi.net/

Re:macOS Tips and Tricks (2022) on Friday February 28, 2025 @01:21AM (#43202333)
Try Fn+Control+F2
Re:Ask HN: Would you pick Unity for game development? on Wednesday September 11, 2024 @07:58AM (#41510485)
I personally wouldn't but I have a leaning towards foss tools where possible, currently using godot, blender and gimp, my gamedev holy trinity.

Godot is good enough for a lot of 3d games especially if you have stylised art that doesn't need the highest fidelity rendering.

If I was trying to make a high production, high realism, commercial 3d game I would probably look at Unreal engine over Unity because I think the former is better but also Unity have shown they're willing test the limits of money extraction from their licensees, Unreal so far haven't pulled any similar nonsense as far as I'm aware.

Re:YouTube is blocking videos for users who block ads on Tuesday July 04, 2023 @05:13AM (#36584121)
Apparently you can change your country via a VPN and pay whatever it costs in that country. Try India or Brazil.
I've heard the term "Ultra processed foods" used for twinkie like foods.
Re:RavynOS – Finesse of macOS, freedom of FreeBSD on Wednesday August 17, 2022 @04:40AM (#32493852)
How does this compare to Hello System? [1]

[1] https://hellosystem.github.io/docs/

Re:Always Own Your Platform (2019) on Friday June 10, 2022 @03:08AM (#31691026)
Looks like havenweb can be self hosted and posthaven doesn’t offer that.
Is there a similar tool that a non-security expert could use on the Mac?
KeePassXC supports TOTP so you could have it on your desktop in an encrypted database.
Re:What If You Could Do It All Over? on Sunday December 27, 2020 @02:02PM (#25553363)
I, very fortunately, landed a small NGO as my first dev job out of boot camp. We're a team of 3 with full autonomy over how we structure ourselves and the tools we use. Also, the bureaucracy is little to none.

Based on what I've read here, other sites, friends and colleagues, I should have changed jobs at least a couple of times by now but I've been here almost 4 years now and don't regret it. If you've found a place that you find fulfilling then I don't think I need to follow conventional advice. The downsides are less exposure to different project types and not working with a bigger team of experienced devs. I need to compensate for this by putting in extra effort on my side but I still think I've made the right choice for now.

I think if I ended up in a commercial dev job, I would have started looking at other options as well. It makes a real difference when you see you work being used for a greater good.

While you're considering other options, maybe also consider joining a smaller dev team where you have more autonomy and less red tape.

Re:New 13-inch MacBook Pro on Monday May 04, 2020 @09:26AM (#23067761)
Macs are Unix computers.
Re:Linux Journal Ceases Publication: An Awkward Goodbye on Thursday August 08, 2019 @03:24AM (#20642515)
lwn?
Re:Living paycheck to paycheck is disturbingly common on Monday December 31, 2018 @10:43AM (#18794955)
How do you manage this conflict?

I think a lot of us suffer from this at different scales. I've always found it difficult to work on things that will pay off in the future, even if I plan something I just don't seem to be able to carry through a long term project to the end unless I'm in an environment where there's accountability such as deadlines on projects at work.

I'm very prone to instant gratification, which is why I can easily lose most of my spare time in video games, netflix, youtube etc.

Re:Ask HN: What has the past 12 months taught you? on Friday June 15, 2018 @08:32AM (#17319262)
So how do you go about it?

I've only been in this field for about 18 months and I'm so overwhelmed by all these conflicting ideas and have no idea where to turn.

Do you have any advice for juniors on how to internalise good engineering principles and how to avoid dogma?

Re:Xit: Another Git Client for MacOS on Monday April 16, 2018 @04:28AM (#16847500)
There's also gitx - http://rowanj.github.io/gitx/
Re:Life is Short (2016) on Monday April 02, 2018 @03:36AM (#16732958)
I've seen a similar result with video games. I'd much rather play a self contained single player game that I can play through once than be hooked into a multiplayer adrenaline fest (for me that was team fortress 2 and left 4 dead).