soemarko
Without a doubt, castAR will close the kickstarter funding. So both of them are facing the chicken and egg problem, I believe castAR will have a huge problem here. To your "game changer" point, castAR is trying to reach a higher sky than Oculus.
I mean, I can see myself having a small space near my bed for Oculus and attaching it to the Steam Machine within a year or two. CastAR? Maybe 5 years ahead of its time? The current implementation of the magic wand worries me. From the video, the awkward looking Jenga-like game seems slow and not 1-to-1 interaction. Although it could be a "beta" thing, Oculus didn't have HD to begin with.
As gamer, I think HD Oculus would be a better purchase, and wait for castAR v2 or v3, I have serious doubt they'll reach mass market.
Feedback: the player panel, instead having tabs for Now Playing / Queue, why not move the tabs below the player buttons, and have Comments / Queue tabs.
It's logical to me. I won't be happy if I'm charged upfront, and the project is only half funded. There won't be any incentive to back a project early on, and there will be more unsuccessful projects.
It seems that Indiegogo now also has the "Kickstarter way" of backing as an option. And I'm seeing more and more projects use that.
So I guess I'm glad Google off'ed Reader, at least for me.
Have yet to watch the video, but my biggest problem with Java was THE language and swing.
Dude, those are the words to live by. Not marketing spiel. By saying it to the client you did the exact opposite. You over promised.
But man, screencasts will date fast. I learned a lot from [Node Tuts](http://nodetuts.com/), like how to use expressJS and MongoDB using Mongoose. Now all those contents are gone (well not technically, I saved them somewhere and it's still on Vimeo - but the tutorials are basically wrong). Don't get me wrong, I'm very grateful for the tuts, I can pickup Mongoose today, and have no problem adapting.
For those new to the platform, there's nothing more frustrating than spending 30-60 minutes watching a few videos, then follow the instructions down to a T and failed.
At this point, iOS is walking on the similar path to Windows Phone 7. Looking back at WP7, it did generate a lot of buzz, it rallies a lot of MS fan out to become the product's evangelist.
Time will tell whether iOS 7 will sell. I bet it will.
Under him The Magazine as a product probably would stagnate like Instapaper did. Then he would have sold it anyway.
And, advisory role usually means a decent chunk of shares too. With what Glenn have in mind, this might be a smart financial step.
Even though in this particular case, I can log into humble bundle and see a list there. But, it's still easier to launch steam and see what's the best way to kill a couple hours before bed.
That is your assumption. Not your customers'. They probably just don't need another push notification if they also got the email confirmation that the item has been shipped. Or they just prefer to not be disturbed unless it's really important matters.
Update: just had a look at your app. I understand why people don't want push notifications from it. It's not the type of app that really needs attentions like chat, phone call, meetings, email, or tasks. I'll probably use it once. or a few more times if I'm happy with the tiles first time around.
> If users feel spammed, deleting the app is a few taps away.
Are you seriously prefer people delete your app after using it once rather than have it around in case they forgot you exist? "Which app you get that pictures from again? PhotoCeramic?"
Umm, No. For me, it's an easy choice. If it's productivity app, push please. If it's a game, nope. I couldn't care less if my friend need me to visit her farm in the middle of the day, while I might enjoy the game when I'm in the john.
I even wish the local notification follow the push notification rules.
> "Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you.
> A lot of people never get past this phase, they quit. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. It’s normal to take awhile. You’ve just gotta fight your way through."
Overall it works, but it seems it can't pick up the word "one" and "reviews". Or it's me who can't speak those words right.
Kept getting "Xbox ones you" and "Xbox won the fuse"
First, don't they want indie game developers to jump to Windows phones and tablets? I'd presume Microsoft could (if not already) let developers to code once and publish everywhere that speaks Microsoft, no?
Second, Walking Dead game was crowned 2012 of the year by many publications, and my personal game of the year Journey, both are technically indie? Shouldn't that mattered?
Sigh, as usual, I'll just vote with my wallet.
The article hit that spot on. You'll spend more time getting the swipeable cell to bounce and swing correctly than working on the app. It'll be "cheaper" to work with someone who knows the native language. You could learn one of the native language and see if the app sells before jumping to another platform.
The bigger problem, IMHO, is that these sort of abstractions, like PhoneGap and Appcelerator (maybe Xamarin too? I don't have any experiences with Xamarin), most of the time will left you clueless when the app crashes.
Isn't the other way around? The way I remembered it, having a blog was the hottest thing, and RSS is the solution that bring the blogs to the customer. Desktop clients are spawning everywhere (like Twitter clients a couple of years ago). It was a big when Firefox added support for RSS, and then my favorite email client back then, Thunderbird also had RSS reader built-in.
IMHO, it was the rise of _Web 2.0_ (oh boy, that term sounds so corny now) and uncontested Google domination of the web that made Google Reader the RSS client.
The article is right about one thing though, it's Flipboard and other "smart" reader apps killed Google Reader. Had there not been so much innovation on the reading side of things, Google could have (and probably would have) revitalised Reader like they did Gmail.
one reason for me keeping chrome is the tab syncing works. Firefox offers nothing on iOS. safari only works whenever it feels like it.
1: http://www.theverge.com/2012/11/11/3631108/tweetro-user-toke...
1. You've earned my $1 2. Please cater more of my OCD. I see you count number of turn and time... GIVE MY 3 STARSSS!!! 3. Utilise Game Center more,.. "Hey, John finish this level in 2 second with only 3 turns." Since Letterpress I actually have friends in game center.