scross
Basically I've had a lot of experience working with C++ on various projects and while I like it very much I've also observed its weaknesses (right now I'm struggling against slow build times); after a while it seemed logical to build a language that would solve a lot of these problems so that I wouldn't have to face them over and over again for each project.
I hope this helps.
* Use the garbage collector. * Don't use the garbage collector.
I'd expect most users to choose option (2), however the idea is to support garbage collection for those users who find it to be worthwhile.
I say this choice is theoretical because the current implementation doesn't yet have a garbage collector (this is not a high priority task); ultimately I want to provide a second implementation of std.memory that supports garbage collection and when users build their project they can choose whether they want the garbage collected implementation.