sbking
One of the core developers seems to be working on it: https://github.com/meteor/redis-livedata
The CSS is also bundled in production. When further changes are made to the CSS, the new stylesheet is live-injected into the running apps without reloading the browser.
It is very possible to use other client side frameworks such as Angular or Polymer, rather than just using Meteor's Blaze UI engine. However I find that Blaze's Template<--Helper<--Data<--Event system is extremely easy to understand and reason about.
Edit: Actually, they do seem to have a decoupled version of the Blaze UI that you could use just for your reactive DOM code and hook into a REST API. You just won't get any of the server-dependent features like full-stack automated data synchronization, hot-reload, live CSS injection, or Meteor's build chain. You just get a simple reactive template/helper/events system. http://meteor.github.io/blaze/
1. The command will be sent to the server.
2. The command will be performed on the local database, but backing up the original local DB state so that it can be reverted if needed.
3. Immediately, any helper functions used by templates which rely on data from the DB will react to the change in the local DB and inform their template instances to update just the relevant part of the DOM.
4. The server will eventually get the request, and authorize it based on allow/deny rules.
5. If the command was allowed, the server will update the actual DB, and use MongoDB's oplog to notify all other server instances that the data has changed.
6. Server instances will send the changed data down to all subscribed clients, which update the state of their local DBs, causing the templates to re-render the relevant parts of the DOM.
7. If the request was denied on the server, the server informs the requesting client, and the client patches up its local DB to the actual DB's state, also reverting the DOM state.
So you have built-in latency compensation and full-stack reactivity by default. The client anticipates the server's response, making the application feel extremely responsive. But if something goes wrong, the client patches itself up with the actual result. Of course you can avoid latency compensation altogether where you don't want it - just avoid using the isomorphic API on the client and use RPCs instead. The servers will still inform the other server instances and push the changed data down to all the subscribed clients, but the requesting client has to wait like everyone else before the DOM is updated.
* Fully automated build chain. No matter what kind of preprocessors I use, all my code is compiled, bundled, and hot reloaded into the application. CSS updates are automatically live injected into running applications without a browser refresh. I don't have to write any build chain code, just application code.
* Isomorphic client/server APIs, with code sharing built into the build chain. I'm using the same language with the same APIs in both environments, drastically decreasing redundant code. Clients can simulate server RPCs using the same function as the server while it waits for the server's response. If I want, I can easily make the client's simulation code different from the server's such as when I want to obfuscate something, or simply disable client simulation for certain RPCs. The package system incorporates both server and client assets, allowing drop-in full-stack components, such as...
* The Accounts UI component. A drop-in, automated SRP+OAuth authentication system that's easy to customize and restyle, or build from scratch using the simple JS authentication APIs. It takes minutes to make a web application with a fully-featured and secure authentication system with password-based and 3rd party OAuth login methods. And logging in never requires a refresh.
* Already glued together. Endpoints don't have to be hooked up; they're hooked up from default. Publish data on the server. Subscribe on the client. Add authorization rules, and I have a fully functional web application with realtime data updates, with virtually no glue code.