ryanpardieck
In my experience it's most important to find a way to eat at a caloric deficit that feels natural, do-able, and fun. Even rapid weight loss takes a very long time, so you need to build it into your lifestyle. If you're like me and you like beer, ice cream, and dining out, then it's mainly a matter of portion control. I ate what I liked, but I learned to moderate portions and listen to my body. I ate until I was no longer hungry, and then no more.
But if this game had been patched monthly, Jigglypuff or Ice Climbers might have been buffed drastically or had their mechanics changed early on, which would have been a shame.
A proposal: when a game has been thoroughly played, tested, and thought through, and the designers are nearly certain that a desirable state of balance has been reached, then restrain yourself to no more than one (maybe two) balance tune-ups in a year. Only patch imbalances so glaring that they are on the scale of bugs or exploits. Let things play out a bit.
What exactly has been won here? There have probably been ultra-driven people for as long as people have been cooking or gardening or "scratching dirt." Being ultra-driven and ambitious is probably as boring and quotidian as any of those other things.
All of us die, it is usually unremarkable, and after a while no one remembers. You're optimizing so that you spend most of your life doing the things that seems most meaningful to you. Those people who are having children and watering gardens are probably doing the same. Each type of person can do that without condescending to the other type of person.
There are tons of different styles of project management. I don't see the point in claiming one as the "OSS way." I think it's fair enough to criticize someone for their management style in itself; additionally criticizing them for breaking the "OSS contract" or "going against the spirit of OSS" is kind of silly IMO, and a cheap way to score argument points and pageviews.
Does it have an OSS license? Do they adhere to it in practice? If so, then your complaint isn't one of OSS, but rather community politics.
That's exciting to hear, since I've recently started turning Mailbox into a combination email client/to-do list/evernote replacement. I've found that having all those concerns in different apps meant that I never wound up using any of them often enough.
The shared concern seems to be the triaging of things that hit an "inbox" of sorts. Email hits the literal inbox, to do's hit my "stuff I need to do" buffer, and notes hit my "categorize these notes later" buffer (I compulsively note things down for later). Ultimately triaging things as their hit the Mailbox inbox is most effective for me, so I've turned it into my single source of triaging.
I'll definitely give this a shot if/when I ever get an invite ...
But ... it just seems "too good to be true." I've expected them to be about as "ad free" as every other business whose initial ideals are abandoned once the founders have gotten theirs and moved on.
I thought I'd toss out what my setup is right now on my personal machine, for a bit of reflection/discussion...
- I compulsively save to disk after nearly every edit, so I'm a big fan of editors that provide some kind of persistent undo functionality. Right now I'm using live-archive inside the Atom editor, and it is wonderful. I hit cmd-shift-y and it pops the current buffer open in a live-archive interface that includes VCR-like with rewind/fast-forward buttons, etc. It leaves me feeling quite free to mess with code a little more dangerously that I would otherwise. Whereas before I might briefly comment out a line while I try something out, now I'll just delete it and hack away. Anything that was there is just a cmd-shift-y away.
live-archive is actually maybe the foremost reason I'm still using Atom. I'll probably switch away from it eventually, but I'm grown to like the customized little hole I've built for myself, inside that particular editor. I might try out a JetBrains IDE next, sometime ...
- I don't do a lot of work-in-progress saving. Maybe I should be better about this? I'm not a fan of git histories that read like "went to lunch," "stuck, think on this--" etc. Even when I'm the only one that's going to be seeing them. I keep a gitignored text file where I tend to scribble down notes like this, but maybe I should play around with WIP commits.
- For syncing I have an hourly cron job that does a rsync -av --delete-after for my important directories to several different locations. This is mostly meant as a true sync and not backup, but I do find myself using it as a way to lose no more than an hour's work at a time. I might change this to running every 30 or 20 minutes since it doesn't seem to tax the machine too much.
- For backup I have crashplan backing everything up to a local external drive and then their cloud service too. I haven't put a terrible amount of thought into this. It only runs when I sleep. I want to play around with using arq and amazon glacier eventually.
For git I just do small unit-of-work commits for myself, and then cleaning up when necessary.
The smartwatch + phablet combo is not something I had thought about. Which watch are you using?
They don't really make much(/any?) money or involve cool tech, but I think they are fun, and good times. Maybe I'll get working on the one I've been wanting to do most.
However, mailing lists seem to be going extinct. Even back then it had a quaint, ancient feel to it.
Reddit could censor all instances of discussion featuring the phrase "hackers news" tomorrow, and it's not as if they would be brought up on freedom-of-speech charges.
The difference between what a business allows and what a state allows are so different as to not really be illuminative here.
I could decide that no one watches animated cartoons in my house, and no one is really harmed by that in any significant way. A state that declares that no one shall watch animated cartoons, however, is quite a different thing.
The fact that both of these concepts are enforced by the state doesn't change the fact that there is still no real possibility of my macbook entering the public domain after an arbitrary numbers of years. That one form of property does do this, and another doesn't, would suggest that we're talking about two extremely different things, no?
If there were a fundamental "sameness of the two", then making an exact replica of my macbook would be the same thing as stealing it from me. Clearly that's not the case though. Copyright deals with who has the permission to make legal copies of a thing. Generally it's a much stickier question than the question of who owns a physical item. Sometimes I can legally copy a thing without being the copyright holder, though rarely, I'd say, can I legally steal something.
I don't think I'm arguing that people should make a moral distinction. I've argued that largely they already do. People have never cared about copyright infringement like they do theft.
Here's something I wonder about: have people ever gone significantly out of their way to respect copyright? or have they only do so when respecting copyright was also the most convenient way?
I'm not sure the answer means too much either way ...
---
FWIW, I either get my media legally or I don't bother getting it at all(1). I'm watching Game of Thrones currently through physical video store rentals. I'm not sure this is necessary but sometimes I feel like it's worth putting out there.
1 - The only exception was some long out-of-print books I wanted to read, which I downloaded illegal pdfs of since they were not available new, or in the libraries I searched, or in the used book markets I searched. So, that's the one notable time I violated copyright.
It's not just "people" that distinguish between copyright infringement and stealing; the law does as well. I find it extremely odd that you're asking why people feel "entitled" to make a perfectly lawful distinction.
It's my personal opinion that traditional ownership of property and the intellectual property afforded by copyright are such different concepts that all debate tends to collapse into incoherence once the concepts are taken to be the same.
For things that I personally own, there is no idea of a "public domain," and my belongings are not temporarily granted exclusively to me for the good of the public. My macbook is my macbook, full-stop. Copyright, on the other hand, is a temporary monopoly on the distribution of a creation because, at some point in time, the state deemed it beneficial to the public to incentivize artists/creators/inventors with this kind of financial benefit.
Why do we have any concept of a public domain if copyright and traditional ownership are perfectly interchangeable as ideas? Why is there no concept of "fair use" for my macbook or my car, but there is such a thing as "fair use" for any novel I might write?
My personal take: there isn't really any analogous concept of "ownership" for most things that could be considered artworks or intellectual creations. I can be credited as the original creator, and I can attempt to control the distribution of physical manifestations of my artifact, but in what sense do I actually "own," say, the dirty limerick that I wrote? The only way I can truly own it is to simply never show it to a soul. But that's not very satisfying, is it? And yet it's perfectly satisfying to keep my macbook solely to myself ...
I think it's a little disingenuous to keep calling it "stealing." It's copyright infringement, and in my experience people have never felt as badly about doing it as compared to stealing. For instance, think back before digital books became popular: if you had a truly epic book of poems and you had several friends who wanted to read it and copies of the actual book were unusually difficult to procure, I think it used to be that many people would just run a large chunk of the book through a xerox machine without thinking twice. Similarly, I know people who used to get very into making custom mixed CDs as gifts for people. Copying an artwork has never been considered a crime on the level of stealing someone else's possession.
I don't torrent stuff, but this kind of sentiment makes me wish I did ...
It was also one of my foremost "I will never ever in my life be as smart as these guys" moments. Alas.
As with any fiction author, the details are probably exaggerated, and he particularly tends toward a certain kind of luxuriant self-deprecation, so, pinch of salt and all ...
I believe the dueling meta-narrators of his first book, You Bright and Risen Angels, were also programmers, or something like that. It's been a long time since I read it, but I remember Electric Emily's origin story and the parts where the programmer-narrators fucked with the "source code" of the narrative being my favorite parts.
However, his point was something like focusing on rote memorization of detail makes for trite, superficial, and boring fiction-writing, and that you're better off experiencing something as intensely as possible and then forgetting it almost immediately. The idea being that your brain will recall the crucial bits more relevantly and more vividly once they have been yanked back from the fog of utter forgetfulness. I'm not sure how closely related this is to the ideas presented in the article, but for me personally, it became significantly easier to write fiction with a real sense of "immediacy" once embracing this principle.
However, fiction can require a strange sort of learning: it can involve sensory knowledge of scattered quotidian detail. Back when I wrote a lot, things like the discrete texture and smell of different wooden tables were very interesting to me. Or exactly how it feels to be in a room lit by a single large fluorescent light vs other kinds of light. I'm not sure that kind of learning transfers to any other domain, really. But forgetfulness was very useful for it, at any rate. I'm done now.
So if learning this to prepare for a quiz show, I'd probably interleave it with specific trivia-esque facts about each capital city's culture, history, etc. That way you both learn the names of the capitals, and you attach varied bits of context to each name.
If I needed to know them because I'm moving to somewhere in Europe and I want to have a "lay of the land," I might interleave other useful tips and tricks I would need to know. Any quirks in how they drive over there, how to order food in whatever languages I need to know, the different new social customs I need to be aware of, how to translate in my head between English and metric measurements perhaps, etc ...
Maybe entertainment has just had more time to learn the ropes. I watch Pardon The Interruption occasionally, and I think they have a "presented by ..." every episode while listing a few beers. However, if in the middle of a discussion Wilbon stood up, showed off his duds, and said "This episode presented to you by Snazzy Suits Inc" ... well, that'd feel pretty crappy.
Maybe that's basically the point news media is at right now. I wonder, then, what would doing it better look like? I think something like "This week's spotlight on 'Videogames and Violence' sponsored by: Blizzard and Madden 2015'" could potentially be better. Remove the sponsorship from a single article to a swath of articles with differing viewpoints, and always have a couple sponsors instead of only one. I think that's closer to something that feels right, as a reader. Maybe.
That's what I've never understood about native advertising. If it's as pure as its proponents say, why is it even needed? Why does a print magazine need a "native" article when they could sell a massive, full-page ad on the page right across from that article? Doesn't it accomplish the same thing? And if advertisers aren't somehow exerting an editorial influence, then what exactly has been gained here?
It seems to me that there are two options: 1) "native advertising" is merely a hypeword that makes it easier to charge a premium for ad space, because it gets buyers irrationally excited. 2) The thing of value being sold w/ native advertising is actually a very tiny amount of editorial influence, something which otherwise is incredibly scarce and, ethics aside, would understandably carry a very high pricetag.
edit - of course there is the other option, which most likely is the real-life case: 3) Native advertising is valuable because it is not a traditional ad-space, consumers aren't used to it, and most readers will not recognize it as an ad unless they read carefully (and how many publications are read carefully, really?).
I mean, do we really expect anyone else to seriously care about this stuff, when we kind of subtly mock them for having initially cared at all?
"I'm not sure why anyone's surprised" is the nerd version of being too "cool" to ever care about something.