rstrduck
Re:A Thought Experiment: Using the ECS Pattern Outside of Game Engines
on Saturday December 28, 2019 @11:55AM (#21899955)
I’m intrigued by your approach! If you do end up writing that blog post and/or releasing the source, I’d be interested in learning more.
Re:Show HN: Cross-platform open-source 3D modeling software
on Saturday December 01, 2018 @01:30PM (#18578070)
Great concept! As a time-starved hobby game dev, the focus on being able to make something quickly from a reference image is really refreshing, in comparison with the more common design approach geared toward those with deep, well-practiced polygonal modeling skills.
I like the direction your interface is going in. I love the Skin Modifier in Blender, but the workflow for that does feel a bit tedious, so I like the click-to-add-node approach. I also appreciate being able to move the rendered view around the window and scale it as desired.