roberthbailey
Re:Thundernetes makes it easy to run your game servers on Kubernetes
on Thursday March 31, 2022 @02:48AM (#30864506)
It's called Quilkin: https://github.com/googleforgames/quilkin
Re:Building highly available applications using Kubernetes new multi-z...
on Tuesday March 29, 2016 @06:43PM (#11385567)
There isn't. While the underlying technology is available in GKE with 1.2, the ability to seamlessly launch a multi-zone cluster doesn't yet exist. As mentioned in other comments, you could reverse engineer the GCE setup scripts and do this manually if you really wanted to.
Re:1000 nodes and beyond: updates to Kubernetes performance and scalab...
on Tuesday March 29, 2016 @01:16AM (#11379611)
+1. Thanks tsenart for the awesome load generator!
Re:1000 nodes and beyond: updates to Kubernetes performance and scalab...
on Tuesday March 29, 2016 @01:15AM (#11379610)
Correct. In addition, the source code used to run the demo is available on github at https://github.com/kubernetes/contrib/tree/master/scale-demo
Re:Google Launches Managed Service for Running Docker Apps on Its Plat...
on Tuesday November 04, 2014 @12:43PM (#8557873)
Tech Crunch incorrectly mentions that the service requires being added to a whitelist to use. It is available for anyone to try out immediately.