rmidthun
Among the many "innovations", there was a feature where he would link to a website that he thought was worthy of ridicule. Often mentioning directly that it had a guest book to sign in.
So a horde of bullies would descend on that website, fill the book and any forums with goatse porn and email the same. Some of the victims shut down their websites, their complaints posted to SA so people could laugh at them.
Brigading and "cancelling"... Yes, some of the humor was funny, but the site was a cesspool that festered into the chans. Let's Play is good, but the worst of the Internet was fostered here as well.
The best part was when he was tricked into a boxing match with Uwe Boll, which didn't work out well for him.
One recurring joke was based on 2001. A giant monolith would crumble to reveal the sound of the day while Also Sprach Zarathustra played. https://www.youtube.com/watch?v=zY0GhNBMkM8
I really don't want to get a new phone just for this...
And if that isn't enough, it is established that nothing in Oz ever dies. Including all his chopped off parts...
I Am a Strange Loop spends an entire chapter of Hofstadter informing us how he is better than everyone else because he hears Bach better than everyone else. And this attitude fills the book, I found it very obnoxious and am not sure why no else mentions it.
There are at least two places in the book where he talks about an interesting point, then realizes it is a rehash of something from a previous book. And aside from the self-congratulations (did you know being a vegetarian makes you more of a person?), anything interesting in this book was done better in a previous book.
I would recommend The Mind's I instead. It's a collection of stories and essays from most of his influences, see what Turing, Lucas, et al. actually said.
The system is designed so that the players can influence the events of the game at the cost of increasing difficultly. For instance, every character has a High Concept, such as "Best swordsman in the kingdom". This can be used by the player in many ways, such as celebrity notice, justifying related skills, background, etc. but the game master can also invoke it for things like bitter rivalry, getting conscripted or not being able to go incognito.
As such, the system can work at many different levels. One popular setting has characters as magical cats, another as post-human cyborgs. And it all works.
For a list of various settings: https://www.evilhat.com/home/fate-worlds-and-adventures/
"You can go to jail for not filing your taxes. You can go to jail for lying on your return. But you can’t go to jail for not having enough money to pay your taxes. "
That is, if you intentionally avoid paying taxes by either not filing or filing a fraudulent report, then you certain can go to jail. See Al Capone for the most famous example.
So many tricks and traps in this game. Did you ever see that you can throw traps? If you throw a trap, pause, teleport it to you, then use it normally, it comes out with the same velocity as when it was teleported. So you can throw an armed trap, causing it to teleport/crash/acid whoever it hits.
http://www.gregegan.net/BORDER/Soccer/Soccer.html
I wouldn't call it accessible, though.
The Strugatsky brothers book "Roadside Picnic" (inspiration for game and movie "Stalker") is based on the idea that aliens came and visited Earth and ignored us completely.
However, they left behind a lot of weird and often deadly trash that people are scavenging.
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/ https://git.tartarus.org/?p=simon/puzzles.git;a=summary
Japanese Visual Novels are basically CYOA with pictures. The number of decision points varies depending on the book in question, but the basic structure is still there.
Twine [1] is a system that allows you to create stories, essentially CYOA but with the option of adding variables. For instance, you could have an option that is only selectable if you found a key earlier. This bridges the gap between CYOA and classic text adventure. Since Twine outputs HTML it is also easy to port wherever you want.
Finally, there are a number of online community CYOA. This being the Internet, the quality is varied and many of them are pornographic. Probably the biggest is Addventure[2]
In 3d space, we have inverse-square laws. Think of a light source, the area that is covers at a given distance is the area of a sphere, so it makes sense that it would decrease with that area, or 4piR*R. Gravity is also inverse-square in 3D space (though relativity makes this much more complicated, I expect). Implication is that in a 4D space, it would be an inverse-cubed relation.
It turns out that stable orbits can only happen with inverse squared laws.
In 4 dimensions, this is not true. A rotation in XY cannot compose with one in ZW so at least two rotations are required.
And his own story is Hellish by any standard. In the third volume particularly, his group gets caught by enemy fire and are presumed dead. When he makes it back to camp, they has already reported them as dead. This turns out to be an embarrassment and they are effectively told to go back into the jungle and die. Some do.
About a month after the game closed, she woke up from a nightmare. She dreamed of the pets huddled in the ruins after all the fairies (players) had left them behind. It sounded heartbreaking.
There is a trick to finding solving patterns known as commutators. For instance, see http://w.astro.berkeley.edu/~converse/rubiks.php?id1=basics&...
Once you learn the basic idea of the commutator, you can easily make up you own system. Essentially you select a part of the cube and make some specific change to it. For instance, you come up with a move sequence that turns one top corner but doesn't affect any other top cubie. If you were to reverse that move, you would be back to normal or course. So if you rotate the top before reversing the move: 1) The only change on top will be a different corner turning 2) The rest of the cube will go back to it's original state.
Therefore, the only difference is that you rotate two corners. It takes some practice to learn how this is done, but I can solve any cube-like puzzle (ok... except Square-1)and I don't have any memorized system.
Thus [A] B [A'] B' is all you need. You just need to find a proper [A]
Check http://www.scottaaronson.com/democritus/ and see if it works for you.
Otherwise, you are in the realm of popularizers like John Gribbin, who I found entertaining but not very enlightening.
http://www.gamespot.com/articles/steam-reaches-100-million-u... http://www.pocketgamer.biz/metrics/app-store/
0 1 2 3 4
0 -1 1 -2 2
in c code: if(x<0) ? (x * -2)-1 : x * 2;
(pretend that's fixed width above)
Next, any rational can be broken down into a unique prime factorization. 4/6 = 2^1 * 3^-1, 4/15 = 2^2 * 3^-1 * 5^-1
From the factorization, define a transform where the exponent for each prime is replaced using the mapping above: so (2^2 * 3^-1 * 5^-1) becomes (2^4 * 3^1 * 5^1) = 240.
Since the original rational can be negative, you'll need to use the first transformation again, so 4/15 = 240, -4/15 = -240, which work out to 480 and 479 respectively.
0 and 1 are left unchanged by the factorization process so 0 maps to 0, 1 to 2, and -1 to 1.