reecko
Not only there was not any "mentions multiple GC and non-GC languages" in the comment I replied or in the parent comments (except for single mention of C++), I also don't get why I have "bad opinion about unsafe" (and where I claimed it is important?). Such a friendly community. Now I see why people don't engage with Rust evangelists. Lesson learned. Anyway, have a nice day!
I think you've misunderstood why I mentioned Verona and Vale though. It is to challenge the notion that there could not be any other language than Rust that could be more ergonomic but with slightly different trade-offs. Moreover, I agree with your point regarding the ecosystem.
Now, it can't be denied that C and C++ are weak from a security perspective and that they should be avoided for network software as much as possible. But the problem with your take is the subtle implication that Rust is "safe" (not just memory-safe) when in fact there is no empirical evidence or track record of Rust being successfully used in anything remotely mission-critical. I mention this because you brought up the bridge example when it is also possible that due to language complexity that the new "bridge" built in Rust would turn out to be even fragile (but just memory-safe).
Just the other day, there was a Rust GUI library posted here. The library uses a convoluted event handling mechanism of passing enum values as messages and additional book-keeping burden instead of straightforward closures just so that the compiler can prove the code is safe (just memory-safe, mind you). It is possible that because of such contortions required to pass the compiler, Rust could fare worse in the "general correctness" area[1]. It is just that we don't know yet. Even the particular safety issue that is mentioned in the GP comment could be solved by having built-in slice types and mandatory bounds checking (like Zig/Go/D). As usual, C/C++ have terrible defaults.
Again, I agree that there is a need for secure alternatives to C and C++. But the contention is whether Rust is that. Even Rust is actually far from optimal in the "safe systems language" space. There might be languages in the future that are as fast as Rust but more ergonomic. Microsoft Research, for example, is creating a research language named Verona[2] that aims to be memory-safe and concurrency-safe. There are also other attempts like Vale[3] that aim at this space. It is premature to think that Rust is the final evolutionary step in the landscape of systems language and suggest for everything to be moved to Rust ASAP. It often appears like reckless fanaticism.
[1]: There is, in fact, few "anecdata" of Rust being less reliable: https://news.ycombinator.com/item?id=24027296 https://dev.to/yujiri8/it-seems-like-rust-software-us-bad-hk...
[2]: https://www.microsoft.com/en-us/research/project/project-ver...
[3]: https://vale.dev/
D is designed exactly like that. In fact, using value types and smart pointers (using `typecons`) is kind of required if you want to keep GC pauses tolerable. On the flipside, a simple GC means no additional overheads like write barriers or remembered sets. Additionally, a borrow checker for D has also been in development (I have not personally checked it out to comment on it though).
But doesn't the compiled code run slower in bytecode mode? I think that counts.
This is an unsubstantiated claim. If Rust makes something hard, that doesn't automatically make it universally bad. Nearly every large Rust code base I've seen uses reference counting (both `Rc` and `Arc`) a lot. Moreover, it is not practical to write general-purpose code avoiding both GC and RC because the need for shared ownership will inevitably crop up at some point. So ruling it out as code smell is a bit dogmatic.
It is also worth noting that ownership semantics is one approach (among others like GC) to memory management. In future, more languages will have some sort of ownership semantics along with GC. Nim's ORC is currently a good example.
To be more clear, in Rust, the `mut` you see in bindings (like `let mut blah = ...`) is wildly different from the `mut` in `&mut T`. There was discussion on whether the latter should be renamed to `uniq` (because `mut` is misleading). In any event, Rust lacks `const` types. There is no `const T` like in C++. So something like this is impossible,
std::vector<const int> vec;
You can't have just the elements of a collection to be immutable like the above example in Rust.Secondly, a value of a type `&T` can be mutated internally (aka interior mutability). A function taking a `&T` type and mutating it behind the scenes is very whacky. AFAII, interior mutability exists only to trick the borrow checker using the `*Cell` types (which use unsafe internally BTW).
Assuming the absence of `const_cast`, C++'s `const` ensures that a data of the particular type doesn't get modified. That's it. Rust on the other hand, tracks and restricts aliasing. This means you can't get both a constant and non-constant reference to an object or anything owned by it (more precisely anything transitively reachable from it). This is helpful in preventing issues with invalid pointers (like iterator invalidation). For instance, if you have already borrowed an iterator (which is essentially a reference) you can't issue mutable operations on the vector (issuing mutable operations entails a mutable borrow), and that could potentially reallocate the backing memory of the vector. This property is also useful for preventing multiple writes to the same location in a multi-threaded application, making programs adhere to the single-writer principle by-construction.
The downsides are that you might sometimes need to contort your code or your program architecture or perform mental/type gymnastics to write some trivially safe code or even use unsafe (or else lose performance) to satisfy the borrow checker.